Space Engineers

Space Engineers

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Drive_Wheels
   
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5. Juni 2016 um 19:45
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Drive_Wheels

Beschreibung
A lightweight, real-time script to improve the handling and versatility of wheeled vehicles.

Features:
- Traction Control
- Gearbox
- Automatic Handbrake

For the full documentation, guaranteed up-to-date version, and companion script, please see the GitHub page:
https://github.com/darkthing41/SE_Drive_Wheels

An example vehicle showing the setup for this script can be found here:
http://steamproxy.net/sharedfiles/filedetails/?id=700166714


keywords: brake, handbrake, traction control, gear, gears, gearbox
9 Kommentare
Calla 11. Mai 2023 um 13:35 
script doesn't work or even appear in the script list, please update or remove please
NoNotGulag 9. Mai 2021 um 15:05 
Ah thats a shame, seems like it would be a really good script to have - especially if the gear ratios are capable of giving wheels more torque in the lower ratios. Please let me know if you ever decide to update it, because I would love to use this script. Thanks for the prompt reply!
[42nd] darkthing  [Autor] 9. Mai 2021 um 14:11 
It was written before they significantly reworked wheels, and I haven't tried it in the last year or so. I believe the short answer is "no". It definitely needs tuning, and I think some logic needs to be reworked.

From memory, last time I used it it needed a couple of changes to be workable:
- The gear ratios need modifying (increased power) to work with updated powers. (Simple fix)
- The automatic gearbox logic need modifying to switch gears earlier. The game automatically lowers the wheel power when the wheels are near the speed limit now. Without adjustments, I think it gets stuck and won't switch up to a higher speed limit.
NoNotGulag 9. Mai 2021 um 10:16 
Does this script still work?
Vortek Gamer 6. Juni 2018 um 1:18 
Do not use because there is no helpful guild on how to set it up even on its github.
[42nd] darkthing  [Autor] 11. Apr. 2017 um 17:56 
The example vehicle linked in the description will show a working setup, but various patches haven't been kind to some of my old blueprints... the default gear ratios are now VERY underpowered.

The script uploaded here is an old version, in which "Bus Drive.command" should be a Text Panel (dedicated for this purpose).
After a scripting API update I changed the scripts on GitHub to use the new CustomData field. Those do not require a Text Panel.
BevansDesign 11. Apr. 2017 um 13:00 
I'm getting an error: block not found "Bus Drive.command". I have no idea which block that should be.
[42nd] darkthing  [Autor] 8. Juni 2016 um 20:13 
I've uploaded an example vehicle; link is now in the description. The names etc. are all easily configurable within the script.

It's got my standard debugging blocks in there, so it'll help you make sure that all the parts are there and talking to each other. The only thing to watch out for is that if the permissions are wrong, you'll get "not found" when it tries setup, due to the way it handles permissions.
Dr.Ghost 8. Juni 2016 um 18:49 
example please, thx