Space Engineers

Space Engineers

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Drive_Wheels
   
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5 Jun, 2016 @ 7:45pm
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Drive_Wheels

Description
A lightweight, real-time script to improve the handling and versatility of wheeled vehicles.

Features:
- Traction Control
- Gearbox
- Automatic Handbrake

For the full documentation, guaranteed up-to-date version, and companion script, please see the GitHub page:
https://github.com/darkthing41/SE_Drive_Wheels

An example vehicle showing the setup for this script can be found here:
http://steamproxy.net/sharedfiles/filedetails/?id=700166714


keywords: brake, handbrake, traction control, gear, gears, gearbox
9 Comments
Calla 11 May, 2023 @ 1:35pm 
script doesn't work or even appear in the script list, please update or remove please
NoNotGulag 9 May, 2021 @ 3:05pm 
Ah thats a shame, seems like it would be a really good script to have - especially if the gear ratios are capable of giving wheels more torque in the lower ratios. Please let me know if you ever decide to update it, because I would love to use this script. Thanks for the prompt reply!
[42nd] darkthing  [author] 9 May, 2021 @ 2:11pm 
It was written before they significantly reworked wheels, and I haven't tried it in the last year or so. I believe the short answer is "no". It definitely needs tuning, and I think some logic needs to be reworked.

From memory, last time I used it it needed a couple of changes to be workable:
- The gear ratios need modifying (increased power) to work with updated powers. (Simple fix)
- The automatic gearbox logic need modifying to switch gears earlier. The game automatically lowers the wheel power when the wheels are near the speed limit now. Without adjustments, I think it gets stuck and won't switch up to a higher speed limit.
NoNotGulag 9 May, 2021 @ 10:16am 
Does this script still work?
Vortek Gamer 6 Jun, 2018 @ 1:18am 
Do not use because there is no helpful guild on how to set it up even on its github.
[42nd] darkthing  [author] 11 Apr, 2017 @ 5:56pm 
The example vehicle linked in the description will show a working setup, but various patches haven't been kind to some of my old blueprints... the default gear ratios are now VERY underpowered.

The script uploaded here is an old version, in which "Bus Drive.command" should be a Text Panel (dedicated for this purpose).
After a scripting API update I changed the scripts on GitHub to use the new CustomData field. Those do not require a Text Panel.
BevansDesign 11 Apr, 2017 @ 1:00pm 
I'm getting an error: block not found "Bus Drive.command". I have no idea which block that should be.
[42nd] darkthing  [author] 8 Jun, 2016 @ 8:13pm 
I've uploaded an example vehicle; link is now in the description. The names etc. are all easily configurable within the script.

It's got my standard debugging blocks in there, so it'll help you make sure that all the parts are there and talking to each other. The only thing to watch out for is that if the permissions are wrong, you'll get "not found" when it tries setup, due to the way it handles permissions.
Dr.Ghost 8 Jun, 2016 @ 6:49pm 
example please, thx