Space Engineers

Space Engineers

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CrooperWorks: Desert Eagle MKIV (2018 Legacy Update)
   
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Type: Blueprint
File Size
Posted
Updated
924.736 KB
3 Jun, 2016 @ 1:22pm
15 Jan, 2018 @ 8:42am
3 Change Notes ( view )

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CrooperWorks: Desert Eagle MKIV (2018 Legacy Update)

In 2 collections by Entersprite
CrooperWorks: The Desert Eagle Series
6 items
CrooperWorks Products
8 items
Description
News (01/15/2018):
- The 2018 Legacy Update is now out: The ship is working again, see details in the change log.
- The brand new Desert Eagle MKV has arrived. Click here, for more details.
________________________________________________________________________________

Introducing Desert Eagle MKIV.
Designed for heavy fire support and artillery/long range missions.
Highly effective against heavy armored targets and motherships/carriers.
It's recommended to avoid any close combat with it due to the lack of armor.

Features:
- Brand new (Rotor Based Spring Action) RBSA Railgun Cannon
- Incredible main weapon fire rate in it's category (34 shots per minute)
- Interactive Light Strip
- Changable ammunition
- ThermalChamber™ H8+ Engine
- 2 Jump Drives
- 4 Backup Reactors
- 2 Remote control blocks (one is for backup)
- Live information on LCDs (WIP)

Technical Data:
Manufacturer:
CrooperWorks Ltd.
Year of manufacture:
2076 (Estimated In-game Time)
Registry ID Prefix:
CWLRF-L204-XXXXXX
Size Category:
L2 Small Frigate
Type:
Artillery/Long Range Support Frigate
Fuel type:
Hydrogen
Overall Engine Power (kJ):
-
Number Of Thrusters:
66
Number Of Gyroscopes:
66
Cargo Size:
421875 L (1 Large Cargo Container)
Armor Type:
Standard Light Armor
Mass:
2.7 million kg
Acceleration (0-100m/s):
10,36s
Top Speed (Vanilla):
100 m/s
Onboard Weapon Systems:
1 RBSA Cannon, 4 Rocket Launchers
Onboard Gravity:
YES, 1G
Onboard Oxygen:
YES
Self-support (Refinery, Oxygen Generator, etc.):
NO
Multiplayer Ready:
YES
Survival Ready:
YES

How to use:
1. Press [9] to reload the cannon.
2. Press [1] to shoot.

Known issues:
- LCDs are not functional (WIP)
- Ship explodes or unable to shoot if it's pasted in the world with ammo in
- Crashing barrel while moving and shooting at once - Fixed

Ammunitions:
- Armor Piercing: http://steamproxy.net/sharedfiles/filedetails/?id=696705709
- Explosive: http://steamproxy.net/sharedfiles/filedetails/?id=696706162

External Elements Used:
Scripts are based on Easy Automation V2.0:
http://steamproxy.net/sharedfiles/filedetails/?id=694296356

Notes:
The ship is all vanilla and requires no mod to operate.
If you decide to reupload it with some modifications,
please link this ship in your workshop description!

Like or dislike and leave a comment!
Popular Discussions View All (3)
5
18 Jul, 2016 @ 12:09pm
Variants/Modified Versions
Entersprite
0
6 Jun, 2016 @ 1:20am
Aftermarket Ammunitions
Entersprite
0
3 Jun, 2016 @ 1:59pm
Bug Reports
Entersprite
25 Comments
Entersprite  [author] 1 Mar, 2018 @ 3:45am 
@Chronos At first use the ship will throw error light twice, it is completely normal, it is part of the process of the first-time reload. Once the railgun is loaded, it will shoot as usual. Since the MKIII was too heavy, expensive and unpractical, It won't get any updates in the future. However gravity-version release of the MKV will be more than likely.
SaturnWurm 1 Mar, 2018 @ 3:23am 
the shooting mechanism is broken. no programmable block is working.
the old version was better, but it doesn´t work too :(
Therd 25 Jul, 2017 @ 5:35pm 
I've built a small grid of the main weapon and I'm using it on a ship of mine to destroy people - I love it!
Captain-Keyes 5 Jul, 2017 @ 2:27pm 
anyone tested this recently? it appears to be completely broken, project is way off (it's in the cockpit) and none of the programmable blocks work. ontop of that once "fixed" it doesn't accelerate.... help...?
laci4321 (HUN) 13 Jul, 2016 @ 2:45pm 
Hatalmas segítség volt, a hajóm pedig hosszú idő után elkészült. Köszönöm! :)
(It was a huge help for me, and my ship is completed after a lond time. Thank you! :) )
http://steamproxy.net/sharedfiles/filedetails/?id=723855022
Blockdude 4 Jul, 2016 @ 4:10pm 
@Entersprite I have been looking at this for a while, and I was wonder if it would be possible to put the firing mechinism into a small ship grid. Any idea if it would work? Would there need to be more rotor-springs maybe?
Entersprite  [author] 20 Jun, 2016 @ 1:19pm 
@laci4321 (HUN): Pont erre a célra csináltam egy developer kit-et, itt meg tudod nézni, hogy működik és be is tudod építeni a hajódba :)
http://steamproxy.net/sharedfiles/filedetails/?id=702595663

@Senlias: We can try, but I'm a bit busy at the moment since I'm studying for my exams. But I added you to my friend list. :)
laci4321 (HUN) 20 Jun, 2016 @ 12:39pm 
Entersprite:
A hajód egyszerűen lenyűgöző és az ötlet is :) Szeretném beépíteni az ágyút egy másik hajóba, meg tudnád az ágyú tervrajzait? (az is tökéletes, ami a videó végefelé van)
Senlias 14 Jun, 2016 @ 1:46pm 
@Entersprite
Yeah, GMD means Gravity/Mass Drive. You still have space in both "wings" I found so you could install one quite easily. The LCDs would be nice if they worked, but I kinda like to have my GMD status on the LCDs sooooo...

Reloading on gravity based weapons is incredibly easy. Just use a battery as energy source for the artificial mass block, those start at 50% charge, even in survival. In creative you're gonne need a script that switches that battery from Recharge to normal as they always start with Recharge on in creative (which they don't in survival). If you are interested I could provide a script that finds such batteries and switches them to normal. But it makes the projectiles a lot more expensive.

If you are intersted in gravity weapons we could develop something together as I have some very functional gravity weapons. Right now I am working on a gravity weapon that can shoot target-seeking projectiles in the caliber 2x2x15.
Entersprite  [author] 14 Jun, 2016 @ 10:08am 
@A.N.A.L.Y.S.I.S: The ship itself doesn't work in planetary gravity, only the shooting mechanism does.

@Soybeam: Deagle was never a revolver as far as I know :/

@brett: Nice to see GoodAI is also interested about the project :)

@Senlias: If GMD means Gravity-Mass Drive, then I will probably install it to the final version. But first I want to make the gun itself 100% reliable and make the LCDs work. About the gravity cannons, I experimented with them a lot and I know it can be really powerful, but if you use speed mods the projectile sometimes tends to simply go through the target without making any damage and reloading was also painful, but maybe since Keen fixed the batteries it is a lot easier now, I haven't tried it yet.