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To bypass the Storage Room at CT Spawn you need less than a second. Especially the higher level in lobby is low enough to jump on, not using the ramp.
I don't want you to remake the map of course. If you wanted to correct every distance, you had to remake it fully, and that's by far too much that I'd demand.
Oh but one idea: You know the classes in XIII. What if you removed the buyzone and put 4 weapons (max. team size possible?) on the ground: Nova, M249, Ssg06 and M4A4. Also make everyone always have kevlar(/helmet?). Giving them armor depending on the weapon they chose might get awkward.
If I was more into SDKing I'd love to help you to make this and that. Yet I've just made a really simple/bad test map (on which all props are fully black). I haven't done any details like paper on the ground, etc.
We could add each other to make communication easier :)
Et j'ai pris le français comme langue étrangère pour mon bac allemand. :)
Well, I need some motivation for making maps so fast, and your very first comment gave me some ^^
Yes, the XIII maps I convert are a little bit smaller in CS:GO. In my opinion, this makes them more challenging. Plus, characters runs slower in XIII, so this could explain why you think this.
Yes, I can make the steam less visible. Thanks for your feedback !
oh and i think you made everything a bit too small; in XIII you need to run longer to pass through lobby, being one example. and the steam at A is a bit too much :3
Actually, I was busy with some exams last week ^^
Merci !
Beau travail !