Space Engineers

Space Engineers

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Zerosh City Remnants
   
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Type: World
File Size
Posted
Updated
2.775 MB
30 May, 2016 @ 1:04am
8 Jul, 2017 @ 7:25am
5 Change Notes ( view )

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Zerosh City Remnants

Description
Zerosh City was once the capital of the Red Empire 2600 years ago on planet Zerosh. The planet was known for its master jewelrycraftsmen, they made the galaxy's finest jewelry from the gems, gold, silver, and other long forgotten materials that was mined on Zerosh. The miners were mostly slaves, brought from every corner of the known galaxy. Mostly, because the local poor part of the population also worked in the mines, but it was hard to tell who is a slave and who isn't.

Once other star systems' empires made an alliance to destroy the whole Red Empire to end the slavery, and get the riches of the planet. In the meantime at a digsite - near Zerosh City - a bunch of archeologists discovered some kind of alien technology, some kind of ancient mass eridicator weapon, that activated after they started to scan its structure. The ancient weapon was a beacon that waked up a long lost civilization's terraforming drones all over the planet.

The drones started to swarm from the mines and attacked every living on the surface. They used a powerful technology that could vapourize the living with one successful hit. The cities were destroyed, the whole planet became a huge sand desert, that once had green plains. Some of the miners, who were affected by some kind of disease caused by the drone beacons deep in the mines, have been ignored by the drones, so theyhad a chance to leave the planet.

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The city's buildings are heavily inspired by the skyscrapers of Taris from Star Wars. Also the destroyed metropolis feeling came from there, just wanted to recreate it to have some dogfighting ground, but to the limitations of the game, I haven't expanded it further, it would lag like nothing in the world. Even this version, where I've fixed nearly all on the junk to get rid of the lag spikes. It was successful.
There is only 1 physics object, that is a scyscraper fallen into another, there was another one, but I had to reduce the potential scrap that causes lag.

The only mod it requires is the Dune planet, that I am so thankful for the author!

Dune - Desert Planet:
http://steamproxy.net/workshop/filedetails/?id=574060238

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59 Comments
nlee6618 16 Aug @ 2:54pm 
update this please
[TFJA] DJL66 14 Apr, 2021 @ 12:21pm 
I have been looking for a cool map to fight tanks on with my friends this seems to be a cool find gonna try it out later
skye 27 Mar, 2021 @ 10:55pm 
2021 Still works! :)
Spyro The Gamer 6 Oct, 2019 @ 12:36pm 
This is AWESOME. I love creepy abandoned buildings
like this. I would explore places that were abandoned
in real life, but I've heard that they can be really
dangerous and structurally unsound, so............
Capt.Jack021 6 Jul, 2019 @ 1:21pm 
I hope you dont mind if I use one of the buildings as an alien ship. Its different shape will make for quite a diverse vessel for my Navy to Fight.
MirageDawn 9 Jun, 2019 @ 11:27am 
when i spawned in i couldnt spawn at the city is this normal
TheSilverInfinity 16 Oct, 2017 @ 5:49pm 
shoulda used Sune
dRuPpI 1 Dec, 2016 @ 6:40am 
looks like it has repaird it self :steamhappy:
dRuPpI 10 Nov, 2016 @ 5:08pm 
you can also delet the plannet with se toolbox an place new one
retech  [author] 10 Nov, 2016 @ 12:44pm 
@dRuPpI They are not connected, well, some of the buildings are 1 big grids. If I'll have some time out, I will be working on a rework, but that will be full vanilla, so I won't use any planet mods either, I'll try to find some kind of big desert or, build it on the default Mars. But I think Mars will be the one I'll use. The only mods I trusted was the planet mods, now I'm on another opinion. But for now, I'll try to get some freetime, because I had a ridiculous month... don't even have time to die. :2015cookie: