Total War: WARHAMMER

Total War: WARHAMMER

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Death from above : missiles reworked
   
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Tags: mod, Battle
File Size
Posted
Updated
12.932 KB
27 May, 2016 @ 12:34pm
3 Jul, 2016 @ 8:24am
49 Change Notes ( view )

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Death from above : missiles reworked

In 1 collection by Sovietovitch
Jeezuz's mods
7 items
Description
This is a rebalance of many range units. Range, damage, AP damage, rate of fire and accuracy have been reworked to allow for more coherent range battles. All units should have a use, while remaining cost effective.
Some have been modified, some left untouched.

Details :

-All range units (not artillery) have their firing angle extented to 120 degrees. They will not need to turn as often to keep firing.
As such, foot missile units charged from the front will keep firing for a while until their mates on the sides of their unit are forced to draw their melee weapon.

-Archers have their range and arcing increased. Goblin have lower range/Higher RoF (rate of fire).
-Crossbows have lower range and RoF, higher AP.
-Long rifles have lower RoF, longer range and higher damage/AP.
-Short rifles (repeaters) have lower RoF/range, higher damage/AP.
-Guns have better base damage and range.

-Towers have their range/dmg reduced. Fire angle/accuracy increased.

-Other exotic weapons/artillery have been/will be tweaked.

Balanced for patch 1.

Feel free to make any suggestions to improve it.


My other mods : http://steamproxy.net/workshop/filedetails/?id=692898393
15 Comments
ViRALiC 13 Aug, 2016 @ 7:34am 
This looks very promising. WHTW always felt a little weak in the ranged department and this sounds like a great mod for remedying that! Thank you!
Pharaoh Joe 2 Aug, 2016 @ 6:24pm 
Any chance you would be willing to make a radious compatible version?
Sovietovitch  [author] 12 Jun, 2016 @ 5:18pm 
True. I modded it in an old version and forgot to put it back in the new one. Can't remember what i changed though. Tell me if any weapons still underperform.
Atan 12 Jun, 2016 @ 8:34am 
Jeezuz please fix the Volley Gun, it appears to be unchanged from vanilla. I don't understand how anyone can think 24 AP damage on this thing is balanced? It costs 1600, yet it can't even kill a single Greatsword unit before it closes. Hell it can't even kill 30 guys in the unit! its a complete joke. It needs to do 100 AP damage per bullet so that it actually kills what it hits. Honestly even then it may not be cost-effective.
Sovietovitch  [author] 2 Jun, 2016 @ 1:37pm 
Glad you like it dude.
SpaffMiester 2 Jun, 2016 @ 9:56am 
Thanks a ton for this mod btw. I'm a little obsessive with the medieval military realism and stuff. I'm liking your other mods too.
SetaX 31 May, 2016 @ 4:07am 
It is,thank you :)
Sovietovitch  [author] 31 May, 2016 @ 2:44am 
That should be fixed.
SetaX 30 May, 2016 @ 11:19pm 
I got a crash every single time I tried to run the mod. It was the only one installed.... :(
Captain Freakout 30 May, 2016 @ 10:36am 
Thanks, will try it out!