Total War: WARHAMMER

Total War: WARHAMMER

284 Bewertungen
Higher Replenishment Rates
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Tags: mod, Campaign
Dateigröße
Veröffentlicht
Aktualisiert
1.041 KB
25. Mai 2016 um 13:19
23. Aug. 2017 um 22:35
18 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Higher Replenishment Rates

Beschreibung
(Saved game compatible!)

Tired of autoresolving only to see your favourite giant or shaggoth lose a crap ton of its life in the process?

Well, I am! I couldn't figure out how to make the autoresolve less terrible, but I did figure out how to increase replenishment rates across the board!

-Chaos has 30% increased replenishment rates while encamped
-Beastmen have 30% increased replenishment rates while encamped
-All non-horde factions when garrisoned/fortified have a 15% increased replenishment rate
-Greenskins Raiding Camp replenishment increased by 10%.
-Vampire Counts channeling stance replenishment rate increased by 10%.

Give your monsters and generals a needed boost to get back to war. Hope you enjoy it like I do.

Be aware that this mod does also function for the AI
54 Kommentare
™TheGame™ 18. Dez. 2017 um 0:33 
you are awesome!
comdude2 3. Aug. 2017 um 12:28 
You're a life saver, was sick and tired of seeing my lords lose like 30% of their health from 95% auto resolve chances :'(
Clown  [Autor] 24. Juni 2017 um 19:06 
That's odd. It was up to date for me. I updated it anyway, just incase.
Pimpin Pippin 16. Juni 2017 um 2:46 
Thanks for making this mod.
Any chance you could "update" it so the game/steam thinks it is no longer out of date?
Cyric 5. März 2017 um 19:45 
Huh. Alright, it's not working for me. Must be some conflict with another mod on my end then. Well, thanks for checking.
Clown  [Autor] 5. März 2017 um 19:30 
Tested on a Bretonnian save file:

With Mod on:
Replenished 24 men per turn in a neutral region while encamped.

With Mod off:
Replenished 12 men per turn in a neutral region while encamped.

It works.
Cyric 5. März 2017 um 18:59 
Are you sure it's functioning for Bretonnia? Certainly doesn't feel like it is...
Matthias 9. Dez. 2016 um 10:11 
ah OK
Clown  [Autor] 9. Dez. 2016 um 9:18 
I don't have plans to make more mods.
Clown  [Autor] 9. Dez. 2016 um 9:18 
Yes it's up to date.