Total War: WARHAMMER

Total War: WARHAMMER

132 ratings
Extra Winds of Magic
   
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Tags: mod, Battle
File Size
Posted
Updated
428.000 B
25 May, 2016 @ 6:56am
19 Aug, 2017 @ 10:26am
10 Change Notes ( view )

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Extra Winds of Magic

In 1 collection by Ash
Ash's TW Warhammer Mods
5 items
Description
Makes the max Winds of Magic 45 (from 30) and doubles the Winds available in the reserve pool. Now you can cast twice as many spells per battle. Warning this also applies to your enemies.
35 Comments
ChaosCultist56 16 Aug, 2017 @ 7:19am 
I don't think this has been working for me the past week or so, I'm not sure if it's a conflict with another mod, but I don't have anything that alters winds of magic, that I know of at least. Has anyone else had any problems here? I haven't seen my starting magic higher than 20ish, and as low as 6.
Mumion der Unsterbliche 10 Aug, 2017 @ 3:58pm 
Update pls.
PIXY_UNICORN 22 Jul, 2017 @ 8:52am 
I would also appreciate an increase to the recharge rate.
xXAlduin99 23 Jun, 2017 @ 10:00am 
the recharge rate should also be little bit higher. there is no mod outthere that changes the winds of magic without being cheaty. at least, this mod change it in the right direction. its the only one i know.
doug righteous 16 Apr, 2017 @ 6:09am 
Can you do something to the recharge reate as well?
lastspartacus 2 Mar, 2017 @ 8:48pm 
thanks for update
Ash  [author] 28 Feb, 2017 @ 6:37pm 
should be up to date now.
Unnamed_Shadow 28 Feb, 2017 @ 6:00pm 
for some reason the total war launcher still says its not up to date.
IntrepidH 28 Feb, 2017 @ 1:28pm 
ty brave post patch pilgrims for treading re-newed territory.
lastspartacus 28 Feb, 2017 @ 11:38am 
seems to be working playing as brets.