Stellaris

Stellaris

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Complete Combat Rebalance 2
   
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65.219 KB
24 May, 2016 @ 4:23pm
1 Change Note ( view )

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Complete Combat Rebalance 2

Description
Mod details - works with beautiful battles but some balance fixes might not work, dont use Complete Combat Rebalance 1 as all changes are included,

New ship class! - Military Space Carrier! subscribe and review it for your self!

Rebalanced

Energy good vs armor

Laser I -
Laser II - +15% Armor Penetration
Laser III - +20% Armor Penetration
Laser IV - +25% Armor Penetration
Laser V - +30% Armor Penetration

Energy Lance I - +30% Armor Penetration
Energy Lance II - +50% Armor Penetration

Plasma I -
Plasma II - +30% Armor Penetration
Plasma III - +40% Armor Penetration

Arc Emmiter I - +10% Armor Penetration, +10% Shield Penetration
Arc Emmiter II - +20% Armor Penetration, +20% Shield Penetration

###These bybass Shields all together
Disruptor I -
Disruptor II - +50% Shield Penetration
Disruptor III - +100% Shield Penetration

Energy Torpedo I - +30% Armor Penetration
Energy Torpedo II - +50% Armor Penetration

ED Matter Disintegrator I - +20% Armor Penetration

Crystal Capacitors I -
Crystal Capacitors II - +30% Armor Penetration
Crystal Capacitors III - +40% Armor Penetration
Crystal Capacitors IV - +50% Armor Penetration

Explosive - good vs all, countered by point defence

Missile I -
Missile II - +120% Shield Damage, +20% Armor Penetration
Missile III - +130% Shield Damage, +30% Armor Penetration
Missile IV - +140% Shield Damage, +40% Armor Penetration
Missile V - +150% Shield Damage, +50% Armor Penetration

Swarmer Missile I - +140% Shield Damage, +40% Armor Penetration
Swarmer Missile II - +150% Shield Damage, +50% Armor Penetration

Torpedo I - +140% Shield Damage, +40% Armor Penetration
Torpedo II - +160% Shield Damage, +60% Armor Penetration
Torpedo III - +180% Shield Damage, +80% Armor Penetration


Kinetic - good vs Shields

Mass Driver I -
Mass Driver II - +120% Shield Damage
Mass Driver III - +130% Shield Damage
Mass Driver IV - +140% Shield Damage
Mass Driver V - +150% Shield Damage

Kinetic Artillery I -
Kinetic Artillery II -

Autocannon I - +130% Shield Damage
Autocannon II - +140% Shield Damage
Autocannon III - +150% Shield Damage

Strike Craft

Strike Craft regen increase from 0.03 to 0.3
Strike Craft regen increase from 0.03 to 0.3

Strike Craft HP increase to:
scout - 20
fighter I - 30
fighter II - 40
fighter III - 50
Bomber I - 30
Bomber II - 40
Bomber III- 40

Strike Craft Shield increase to:
scout - 30
fighter I - 30
fighter II - 50
fighter III - 100
Bomber I - 30
Bomber II - 50
Bomber III- 100

Strike Craft Range increase to:
scout - 20
fighter I - 20
fighter II - 25
fighter III - 35
Bomber I - 20
Bomber II - 25
Bomber III- 35

Ships

corvette
-

destroyer
HP increase to 800

cruiser
HP increase to 2000
Sheilds gains twice the amount (100%)
Armor gain increase by 50%

battleship
HP increase to 5000
Sheilds gains twice the amount (100%)
Armor gain increase by 50%
4 Comments
Armedwithpuns 20 Jul, 2017 @ 10:23am 
PLEASE UPDATE THIS FOR 1.6 ADAMS, REALLY WANNA TRY THIS OUT
Werwolf 4 Jun, 2016 @ 4:52am 
What wat are ranges of kinetics...doesnt matter if 100 shield pen if i have to be point blank..
Fhoer 25 May, 2016 @ 12:03pm 
as this mod don't need a new save, i just keep the save i had before a big battle (so i could roll with this kind of mods)

torpedos became OP dealling a massive amount of damage (with small torpedos), i think the AI didn't teaked the desing with point defense and evasion... maybe that was the problem, cuz i didn't took a lot of damage
lasers are less effective against vessels without shields, maybe the tweak in the hullpoint contributed to this outcome...
Kinect is good

i didn't tested the strikecrafts...

Rate: Good

would be better if you have this mod "above the others" (if you have a mod changing something this would overlap) and maybe a option with another values for longer battles in custom multiplayer matches :steammocking:
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Sorry for any grammatic or syntax error, I'm not a native english speaker (i'm writing by myself to learn with my mistakes, so, no google translator :v)
Fhoer 25 May, 2016 @ 11:17am 
hmm... looks nice, I will give a try...