Stellaris

Stellaris

2,275 ratings
Guilli's Ship Components (no longer updated)
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File Size
Posted
Updated
6.732 MB
24 May, 2016 @ 3:04am
14 Mar, 2023 @ 10:11am
77 Change Notes ( view )

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Guilli's Ship Components (no longer updated)

Description
Hello everyone,

I've sadly decided I'm no longer going to support this particular mod. The new archo weapons really mess with balance and I just don't have the energy or time to flesh those out as well as keep the other ones up to date with the many game changes. Sadly the script code for components is quite time intensive to work on and I'd like to use the little time I have these days to focus on my planet modifier mod.

If anyone wants to take over this mod, feel free. Keep in mind I will most likely recycle the utility components (localisation and art) into my planet modifier mod as rare rewards.

Thank you for understanding,
-Guilli

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100+ new ship components & weapons with matching technologies, 8 new ship sections with aux slots, new advanced science ship
Compatible with version 3.7+, and all DLC


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NSC Compatibility:
No longer compatible. I cannot keep up with their development speed and the size of their mod. Sorry! Feel free to make a patch.
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This mod adds a lot of new ship modules as well as extra levels of existing ship modules and weapons. This mod is save game compatible.


The following have been added:

Technologies
These are new techs to help speed up the component research.
  • 3 new techs to help speed up Physics research.
  • 3 new techs to help speed up Engineering research.

Ship Modules
  • Armoured Thrusters 1-4
  • Psionic Thrusters 1-4
  • Crystallis Ship Sensors 6-10

Reactor Slot
  • Crystallis Reactors VI - X

Utility Modules
  • Crystal Plating II - V
  • Crystal Armor VI - X
  • Phase-Shields VI - X (hive mind)
  • Force-Fields VI - X (Not materialists, not hivemind)
  • Psionic Barriers VI - X (psionics)
  • Adaptive Shields VI - X (Materialists)


Auxiliary Modules
  • Crystal Targeting Matrix I - V
  • Crystal Tissue I - V
  • Ship Hangar Bays 1-5
  • Shield Capacitors II - III

Weapons
  • 2 new Lasers: Positron and Anti-Matter
  • 2 new Plasma cannons: Phased-Plasma and Chrono-Plasma
  • 2 new Energy Lances: Tetryon and Polaron
  • 2 new Disruptors: Resonant and Muon
  • 2 new Disintegrators: Improved and Matter-Energy
  • 2 new Arc Emitters: Vexed and Concerted
  • 2 new Missiles: Isokinetic and Chroniton
  • 2 new Swarm Missiles: Typhoon and Hurricane
  • 2 new Torpedoes: Cobalt and Tricobalt
  • 2 new Energy Torpedoes: Anti-Proton and Quantum
  • 2 new Railguns: Tri-Gaus and XV-88
  • 2 new Kinetic Guns: Kinetic Cannon and Kinetic Howitzer
  • 2 new Autocannons: Thunder and Thor
  • 2 new Mass Accelerators: Ultra Cannon and Omega Cannon
  • 2 new Point Defense: Mercy and Emperor
  • 2 new Flak: Flak Array and Flak Barrier
  • 2 new Strike Craft Tiers (final tier is dimensional unlock after salvaging/unlocking unbidden dimensional weaponry tech)

Techs
All modules have their own technologies. Some are rare. Tier 6 to Tier 10 modules come after their vanilla variants and techs, so these are very much late game technologies.
For those with Utopia DLC: The final tier weapon technologies have a low spawn chance unless you build the science nexus!
For those without Utopia DLC: the final tier weapon technologies will show up normally.
The science nexus increases the chance advanced component & weapons technologies show up by 500%


Ship Power Stations for other mods.?
Feel free to make a compatibility patch. I sadly don't have the time.

For other modders:
All my techs are prefixed with tech_c_techname
All my other files are prefixed with C_modulename/componant

Popular Discussions View All (8)
60
23 May, 2022 @ 1:06pm
Suggestions here
Guilliman
28
21 Apr, 2018 @ 12:52am
Question regarding Crew (not about the UI display)
Deszeraeth
2
29 Apr, 2020 @ 1:58am
Compatibility and requests
Kepos
1,683 Comments
JurisDocta 8 Sep @ 1:50pm 
Just came back to the game for the first time in a year. F
snowanderson5th 30 Jun @ 11:08am 
I do hope so. I loved the idea of the adaptive shield and the power generators. Additional Vanilla Components comes close, but I prefer the icons and flavour is this mod
I will look into the mod, and see whether I have the capability to maintain it. Can't guarantee anything at the moment.
WolfintheWheat 27 May @ 11:39am 
This is an essential mod for me. Literally cannot play without it.
(M3) Russel 18 May @ 9:24am 
Any word on if someone is taking this one over?
Mortarch Of Blood 7 May @ 11:17am 
Just commenting to keep up with any news such as someone taking over and what not.
Mazamune 22 Mar @ 2:30am 
AS OF NOW, tested and could start and access a new game with it ACTIVATED (haven't spent the whole playthrough with it but you can at least start a game with it)
jojobe 16 Jan @ 3:26am 
dam i just found this mod does it still work.
Stalin is Love 1 Jan @ 1:43pm 
Someone take over this mod or Nazi HOI modders start disappearing.....

"Gott en himmel!!!!!! Nicht mein HOI Nazi mods!!!!"
ColdSpaCe7 13 Dec, 2023 @ 2:45am 
or is there a updated diff mod that does this?