Space Engineers

Space Engineers

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Engineers Defense Kit
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Type: Mod
Mod category: Modpack, Other
File Size
Posted
Updated
115.774 MB
23 May, 2016 @ 10:19pm
21 Aug, 2016 @ 4:49pm
10 Change Notes ( view )

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Engineers Defense Kit

Description
(Works on either Dev or Stable)

Bring more fire-power to the table with eleven new weapons!

Six new assault rifles, varying anything from fast firing bullet hoses to precision damage dealers from afar!

Three new shotguns: Bring the hurt with these high damage death machines, provided you hit the target of course.

Two new revolvers: Live out your fantasies and become a space cowboy today with these powerful pistols!

Two Miniguns: Fire faster than the game can feasibly compute! (Damage may vary with your framerate)

A Rocket launcher: Fire Hundreds of micro-missiles into your targets, with explosive consequences!

A Grenade launcher: Now with a bigger boom!

3 Compact Burst Pistols: Pepper your opponents with lead! Or take a sneakier approach to become a true silent assassin!

A High-powered Demolitions Charge.

And a Ballistic knife: A silly weapon for silly people.

A High powered beam laser: Ripped straight off a starship, Zap(tm) your foes away.

A Flamer: Purge it with fire? Yes. Yes do that.

Hey! You wanna say that I'm awesome? Wanna make sure that I have caffeine money? Yes!? Then here it is:
[www.paypal.com]
(It says Ven's Stock Revamp Yes, Ven is too lazy to make a new one.)

Now to get down to the nitty-gritty, Now for the weapon stats:

CAR-1T:
ROF: 700
Scatter: 1
Ammo Type(s): 5.56mm Jacketed
Mass: 6 kg
Volume: 17 L

CAR-1R:
ROF: 900
Scatter: 3
Ammo Type(s): 5.56mm Jacketed
Mass: 7 kg
Volume: 18 L

CAR-1P:
ROF: 450
Scatter: 0.2
Ammo Type(s): 5.56mm Jacketed
Mass: 8 kg
Volume: 25 L
3-round Burst

CAR-1S:
ROF: 600
Scatter: 0.8
Ammo Type(s): 5.56mm Jacketed
Mass: 7 kg
Volume: 18 L

CAR-1V:
ROF: 800
Scatter: 1
Ammo Type(s): 5.56mm Jacketed, 40mm HEAT Grenade (Dev)
Mass: 7 kg
Volume: 18 L
Non-craftable

CAR-1AH:
ROF: 900
Scatter: 1
Ammo Type(s): 5.56mm Jacketed
Mass: 9 kg
Volume: 25 L
Non-craftable


TAC-12L:
ROF: 40
Scatter: 2
Ammo Type(s): 12g Buckshot, 12g Slug (Dev)
Mass: 8 kg
Volume: 25 L


TAC-12S:
ROF: 50
Scatter: 5
Ammo Type(s): 12g Buckshot, 12g Slug (Dev)
Mass: 3 kg
Volume: 10 L

TAC-12SS:
ROF: 50
Scatter: 3
Ammo Type(s): 12g Buckshot, 12g Slug (Dev)
Mass: 3 kg
Volume: 10 L
Non-craftable


RWR Model 8:
ROF: 250
Scatter: 1
Ammo Type(s): 357. Magnum
Mass: 2 kg
Volume: 6 L


RWR Model 8S:
ROF: 200
Scatter: 0.5
Ammo Type(s): 357. Magnum
Mass: 2.5 kg
Volume: 8 L


XM-120 'Sickle' Tri-Barrelled Minigun:
ROF: 1750
Scatter: 3
Ammo Type(s): 5mm Jacketed
Mass: 22 kg
Volume: 60 L


XM-120 'Scythe' Hex-Barrelled Minigun:
ROF: 3000
Scatter: 6
Ammo Type(s): 5mm Jacketed
Mass: 20 kg
Volume: 50 L


TAL-7 'Fury' Micro-Rocket Launcher:
ROF: 400
Scatter: 3
Ammo Type(s): 25mm Rocket
Mass: 8 kg
Volume: 20 L

M-069 'Thumper' Grenade Launcher:
ROF: 30
Scatter: 3
Ammo Type(s): 40mm HEAT Grenade
Mass: 8 kg
Volume: 12 L

K-11 'Saboteur' Silenced:
ROF: 600
Scatter: 1.2
Ammo Type(s): .45 ACP
Mass: 2 kg
Volume: 8 L

K-11 'Saboteur' Silenced:
ROF: 600
Scatter: 1.7
Ammo Type(s): .45 ACP
Mass: 2.5 kg
Volume: 6 L

K-11x2 'Mercy':
ROF: 1200
Scatter: 3
Ammo Type(s): .45 ACP
Mass: 2 kg
Volume: 8 L

Ballistic Knife:
ROF: 70
Scatter: 2
Ammo Type(s): Ballistic Knife Blade
Mass: 0.3 kg
Volume: 1 L

FS-A1:
ROF: 5000
Scatter: 7
Ammo Type(s): HTP Tank, Hydrazine Tank
Mass: 20 kg
Volume: 25 L

DDL H:
ROF: 6000
Scatter: 0
Ammo Type(s): DDL OC Battery, DDL STD Battery
Mass: 60 kg
Volume: 100 L

Now for the ammo Stats:

5.56mm Jacketed:
Vel: 800 m/s
Max Range: 800 m
Kickback Force: 3 kn
Damage Mass: 20
Headshot Damage: 40

12g Buckshot
Vel: 120 m/s
Max Range: 150 m
Kickback Force: 10 kn
Damage Mass: 20
Pellets: 12

12g Slug
Vel: 250 m/s
Max Range: 150 m
Kickback Force: 10 kn
Damage Mass: 200
Headshot Damage: 180

357. Magnum
Vel: 500 m/s
Max Range: 500 m
Kickback Force: 8 kn
Damage Mass: 45
Headshot Damage: 90

.45 ACP
Vel: 300 m/s
Vel Variance: 0 m/s
Max Range: 300 m
Kickback Force: 4 kn
Damage Mass: 27
Headshot Damage: 50


5mm Jacketed
Vel: 500 m/s
Max Range: 400 m
Kickback Force: 3 kn
Damage Mass: 11
Headshot Damage: 15

Ballistic Blade
Vel: 60 m/s
Max Range: 20 m
Kickback Force: 4 kn
Damage Mass: 95
Headshot Damage: 150

25mm Rocket
Vel: 150 m/s
Vel Variance: 10 m/s
Max Range: 300 m
Kickback Force: 6 kn
Explosive Damage: 30
Explosive Radius: 0.5 m

40mm Grenade
Vel: 100 m/s
Max Range: 200 m
Kickback Force: 5 kn
Explosive Damage: 500
Explosive Radius: 2 m

40mm Buck
Vel: 100 m/s
Vel Variance: 0 m/s
Max Range: 75 m
Kickback Force: 4 kn
Damage Mass: 23
Pellets: 22

Hydrazine Tank
Vel: 80 m/s
Max Range: 7 m
Kickback Force: 2 kn
Damage Mass: 5
Pellets: 2

High-Test Peroxide Tank
Vel: 80 m/s
Max Range: 75 m
Kickback Force: 2 kn
Damage Mass: 6

DDL STD Battery
Vel: 10000 m/s
Max Range: 2000 m
Damage Mass: 6

DDL OC Battery
Vel: 10000 m/s
Max Range: 4000 m
Damage Mass: 6

Demolitions Charge
Explosion Radius: 10m
Explosion Damage: 10,000
Build time: Instant

>Values are subject to change.<

Update (8/8/2016): Added DDL, Added 12G Buckshot, Fixed 3rd walk/run animations, Fixed recoil animations.

Update (7/4/2016): Added Demolitions charge. Fixed Texture bugs with the CAR1-X and Minigun. Balance Adjustments for several weapons to bring their DPS in line.

Update (6/28/2016): Added the burst pistol, the grenade launcher and the ballistic knife. Fixed the ammo boxes using their additive map as a normal map. changed the standing positions of the guns, so that shooting is easier when still. Reduced the ROF and increased the spread of the shotguns. Increased the damage of all weapons by ~40%. Added legendary weapons, that are non-craftable, but can be found in a cargo ship called "The Lonesome Drifter." Updated various textures to achieve a brighter finish. Fixed some mesh problems in the CARX line. Updated all of the Icons.
Popular Discussions View All (3)
4
21 Sep, 2016 @ 12:51pm
Bug
SolarFlare1234
0
20 Nov, 2018 @ 5:41pm
No projectiles?
✚ sun ✚
0
18 Apr, 2017 @ 10:51pm
Game crash bug?
Saphiro Shadez
431 Comments
VanLabyrinth 27 Jun @ 6:45pm 
dose this still work?
Popo Bigles 31 Dec, 2023 @ 7:41pm 
Is this Combat Extended compatible?
skillnick456 31 Oct, 2023 @ 1:47pm 
yoo whats the planet
YungPro 5 Mar, 2023 @ 3:09am 
broken now, the guns are not craft able, only the ammo
sorenguard 28 Feb, 2023 @ 12:38pm 
testing the guns as an admin i enjoyed them, then i found out while in survival that the guns themselves are NOT CRAFTABLE in ANY of the assemblers, i can make all the amo i could ever want for those guns but i cannot make the guns themselves. i was extremely disappointed
JGBagel 29 Jan, 2023 @ 6:53pm 
I would say that the ballistic knife is silly person aproved :steamthumbsup:
catlol456 22 Jan, 2023 @ 9:40am 
how do you get the guns, i cant craft them in my assembler?
Sordros 16 Aug, 2022 @ 8:20pm 
mod id???
Unsaved Changes 20 Apr, 2022 @ 4:58am 
I got bored and fixed/reworked this mod on my latest Sunday evening.
Seeing these comments, I have decided to put it up for the public.
It's all updated to work with the current gunplay of SE, and I rebalanced some of the recipes and stats. I listed all changes etc in a discussion on the mod page if anyone cares.

Now this message is intended more to inform the original creator of this mod of this fork's existence. So, Ven, if you want me to take it down or add you as a developer, just leave a comment on it and lmk. I naturally did explain the mod was originally yours in the very first sentence of the mod’s description.

Link:
https://steamproxy.net/sharedfiles/filedetails/?id=2796851232
All things except for the flamethrower’s particles are fixed… for now. To stand in for the flames, the flamethrower now just emits very orange bullet trails for the time being.

So, captain_uzziah, I guess I am 'nobody' and I fixed the mod for you. ;)
patrikcath 17 Mar, 2022 @ 7:45am 
This was last updated in like ... nobody will be fixing it for you