Sid Meier's Civilization V

Sid Meier's Civilization V

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Inca - Manco Capac
   
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File Size
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4.932 MB
23 May, 2016 @ 2:41am
12 Jun, 2016 @ 3:23pm
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Inca - Manco Capac

Description
Inca - Manco Capac / The Qheswa - Manko Qhapaq

Adds The Qheswa (The Quechua / Incas) under Manko Qhapaq (Manco Capac). LUA + XML mod with no dependencies for most compatibility.

UA: Children of Wiraqucha
  • Starts with the Ayar brothers.
  • All Cities founded on a Recommended tile generate +2 Gold and start with a Temple.

UU: The Ayar Brothers
  • Replaces the starting units: the first settler, the first combat unit, and adds two free scouts.
  • After Wiraqucha caused the Great Deluge to cleanse the earth, he sent Ayar Kachi, Ayar Uchu, Ayar Auka, Ayar Manco and their wives out of the caves of Tampu T'oqo on a quest to find fertile land to settle.
  • Gain bonuses for fulfilling their tragic fates, or face penalties for defying the creator.
    You may need to give the legend a read.

UB: Intikancha
  • Replaces the Grand Temple. Doubles religious pressure emanating from this City.
  • +1 Food, +3 Faith for all mountain tiles within working range of this City.
  • All Missionaries born in this city start with the Medic I Promotion, and gain the Medic II Promotion while within their own territory.
  • Must be built in a Holy City. Must have built a Temple in all Cities. The cost goes up the more cities there are in the empire.
  • May be purchased with Faith.

Other
  • LUA+XML mod without dependencies, should be most compatible.
  • The Civilization uses some UI events to fulfill its UA, as such, I can't promise it works "perfectly" on anything but single player.
  • On the first turn, some terraforming is done. Civilization V is not kind to that kind of modding, so you won't be able to see the terraforming (a lake and a mountain are added -unless there is a lake and a mountain on your starting location already). Their yields, or lack of, will be visible, but the terrain will not, making it confusing. In order to make these visible you will need to reload the save once. As such, the best way to start a game is to wait for it to load, save, load the save, and then start playing. Further sessions on that save wont need to reload again, this is only for the first session on a new game.
  • The Civilization is named The Qheswa because the game does not allow two The Inca to exist. Before becoming Inca, they were just Quechuan tribes (people that spoke Quechua) that traveled into Cusco, an area without Quechuan people. Qheswa and Manko Qhapaq are spellings I found on very old texts, to give flavor to the civ as it follows the very first Inca. Modern Quechua has different spelling.
  • There are several "hidden" mechanics, if lost, use the civlopedia, read the promotions, etc, for pointers. While the civ is not infinitely versatile, it can play a very wide variety of strategies. Even strategies that rely on triggering the penalties.
  • No custom art.
  • WIP, may have bugs (report if so please), subject to changes.

Credits
  • gia, design, programming, art, civlopedia
  • Libraries by Pazyryk, Machiavelli, LeeS, whoward69, DJSHenninger, sukritact (icon template)
  • Art by DarthStarkiller
11 Comments
gia  [author] 6 Sep, 2018 @ 7:33am 
yup, UUs more like a short rpg/puzzle section
JEELEN 2 Sep, 2018 @ 10:25am 
The UU replaces your first settler? That's interesting...
gia  [author] 7 Jun, 2016 @ 7:14pm 
just play
Teopochteca 2 Jun, 2016 @ 11:55pm 
what are some of the random bonuses?
gia  [author] 2 Jun, 2016 @ 7:55pm 
cant get extra with hammers or gold at least
Teopochteca 2 Jun, 2016 @ 5:03pm 
Interesting. Are they settlers/warriors in one and can more be built?
gia  [author] 1 Jun, 2016 @ 10:56pm 
they increase your military early on or they die and give you some yields and other random bonuses on turn "zero" letting you snowball better
Teopochteca 30 May, 2016 @ 11:39am 
Cool idea but can you go into some more detail about what the Ayar Brothers do?
gia  [author] 29 May, 2016 @ 7:21pm 
hmm, did they die before the capital is founded?, you say so just making doubly sure, send me your save ("initial" save preferably), version of the mod, and how to replicate your bug and ill fix it

did you play with more than one manco, hotseat or multiplayer? (like you and the ai?, it could be that I did not test those)
grendel 29 May, 2016 @ 5:36pm 
I don't think Kachi and Auka work but then I'm not sure what you're supposed to do with them. I assume Kachi is supposed to die from attrition on a mountain? And Auka is supposed to die before the settlement is built(I offed him on a nearby barbarian camp)? I few dozen turns into the game my city wa ssurrounded by a half dozen or so spearmen saying Kachi was back and the closest barbarian settlement wasn't defeated after founding my first city after Auka died. The third brother worked fine, it's tool tip was pretty clear, go close to ruins, the other two are rather vague in what you're supposed to do with them.