XCOM 2
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Hyperdimension Neptunia Plutia Voice Pack
   
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Tags:  voice
File Size
Posted
87.598 MB
20 May, 2016 @ 3:27am
1 Change Note ( view )

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Hyperdimension Neptunia Plutia Voice Pack

In 1 collection by Mid-Boss
My XCOM 2 Workshop Items
12 items
Description
"If you don't start playing nice, I might get angryyy..."
English / Japanese Plutia voice mod.
Works as of Alien Hunter DLC.

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Most Recent Update (v1.0)
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Uploaded to Steam workshop.
This starting version contains 120 English voices and 112 Japanese Voices from Re;Birth 3.

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About this mod
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This mod adds the character Plutia from Hyperdimension Neptunia into XCOM 2.
Both English and Japanese options can be selected. Transformed lines have been avoided.
The mod includes:

- 120 English voices.
- 112 Japanese voices.
- Radio Filter added via audacity

Since Plutia appears in fewer games, a few lines from story dialogue have been used to make sure there is enough variety.

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Credits
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I would like to thank:
Hilariussix9 for English voices.
GTDriver1230 for Japanese voices.

Voice assets used in this mod are owned by Idea Factory.

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Side Notes
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Thanks for viewing!
20 Comments
Mid-Boss  [author] 6 Aug, 2018 @ 12:28pm 
It will still work with War of the Chosen, yeah. You just can't equip the voice to any of the new faction classes.
Kiryuu Sonya 6 Aug, 2018 @ 11:42am 
Does this work with WoTC?
sunny 8 Apr, 2018 @ 7:58am 
Her slow voice lines are just amazing.
>misses 90%
"oh cmon for fu-"
>Goooomeeeenaaasaaaaiiii
"... I forgive you"
Kaldin 7 Sep, 2017 @ 8:24am 
@Nep Nep: :IrisHeartRebirth3:
Kaldin 22 May, 2016 @ 7:44am 
@Vaultdweller: There is also Commander's Choice for changing a Squaddie's Class, so that's an option too.
Vaultdweller 22 May, 2016 @ 7:39am 
@Takamaru Terrific, then that mod is probably a must with a CPU mod since it'd be weird to have common soldiers as CPU's.

Got an idea for a CPU class ability that might help make the class feel more unique:

Activate HDD
-Gain +10 to all stats (except health)
-Drain 1hp each turn due to fatigue
-Uses 2 action points (to prevent people from activating, taking an HDD augmented action, and then deactivating again)

It needs to be balanced in order to make it a tactical choice. It should be more of a last ditch effort to give your squad that extra push to make it.
Kaldin 22 May, 2016 @ 7:25am 
@Vaultdweller: Firaxis still hasn't fixed that - actually, there isn't a single thing I can think of that THEY actually fixed before a mod did that. So, they most likely just used the mods and made them a part of the base-game...but there finally is a mod that gives characters from the pool their actual class upon ranking up: http://steamproxy.net/sharedfiles/filedetails/?id=684929720 :compa:
Note that the mod to give all soldiers EXP actually has a line that FORCES random classes on Rookies and appearently takes precedence over this. (for those in the barracks only) :iffy:
Mid-Boss  [author] 22 May, 2016 @ 7:08am 
Not sure to be honest. Going to create a generic class just to test if it can be randomly assigned along with the base 4.
Vaultdweller 22 May, 2016 @ 6:44am 
Compa's my second favourite, go for it.

Also, a new soldier class would be nice. Did Firaxis fix assigning classes to specific character pool characters?
Mid-Boss  [author] 22 May, 2016 @ 2:12am 
Was going to add Compa next. Been mainly thinking I might try to make a custom "CPU" soldier class though. Just trying to think of how I can make it unique.