Stellaris

Stellaris

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No Clustered Starts
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1.277 MB
18 May, 2016 @ 9:11pm
13 May @ 12:53am
51 Change Notes ( view )

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No Clustered Starts

Description
◢ Uniform Empire Spread

On the Game Details screen, set Empire Placement to Clusters.

Updated for 3.12.*, if that is not the latest version please post in the comments!

The latest and past versions of the mod can also be found on Github: https://github.com/Potawto/no-clustered-starts/
Some old versions can be found on the Workshop, links below.

◢ Multiplayer

The mod works for multiplayer.

Clustered Players and Distributed Players should both work to spread empires evenly, but how they affect players spawning in relation to one another I don't know for certain. People have told me Clustered Players seemed to put players closer together.

◢ Other minor changes

This mod also makes the following 3 slight changes:
  1. All galaxy shapes are enabled for small and tiny galaxies. No effort has been made to clean up the generation, so the shapes may be a bit messy.
  2. Allows you to select 0 empires on the Game Details screen à la Singleplayer Game by oriramikad.
  3. Allows you to select more than the standard number of empires and fallen empires.

These changes only affect the galaxy options screen. These changes were made to allow people to play with this mod despite compatibility issues with other mods that made these changes.

Additionally, the old map/galaxy/base.txt file is still in this mod. It might cause warnings in the Stellaris logs during startup but I have not seen it cause any problems, as the game no longer uses it as it was replaced by galaxy_shapes.txt. Leaving the file in makes the mod easily compatible with many more older versions of Stellaris without extra work by users.

◢ Updates

This mod is very likely to work for future patches without a mod update, so after a major patch (or a beta update) try using the mod even if the launcher yells at you for using an out-dated mod. Mod updates still continue to come if only for the compatibility flag. I might be slow and forgetful, though, so leave a comment.

There are old versions of the mod available for earlier versions of Stellaris:

◢ Backup

If I break the mod with an update, try this version:

https://steamproxy.net/sharedfiles/filedetails/?id=3245695961


◢ How does it work

This mod functions by changing the cluster mechanic. It sets the number of clusters to 1, the center of this cluster to the center of the galaxy, and makes it almost as big as the galaxy. This puts all empires in the same cluster. The next thing it does is set the distance between empires much higher than normal to try to force the game to place empires as far apart as possible.


◢ Compatibility with other mods

If you have a mod that adds galaxy shapes and want them to be compatible with this mod, give me the names as they appear in the code (eg: spiral_3) and I will add them.

The mod is unlikely to be compatible with any mod that affects the galaxy map, including number of stars. Specifically, the mod is incompatible with any mod that edits the base galaxy shapes file (map/galaxy/galaxy_shapes.txt, this used to be map/galaxy/base.txt) or any of the galaxy size files (map/setup_scenarios). If you want to use an incompatible mod, I recommend making local edits to that other mod: explanation of how to do this can be found in the pinned discussions.


◢ Other mods that disable clustering

To help with this, here are a few mods that do what this mod does and more!


◢ A note on the screenshots

The screenshots featured above are almost but not perfectly accurate. In the current version of the mod, empires do not spawn along the outer edge of the galaxy (specifically the outer 20% of the galaxy radius). They are also from a time when borders were blobby circles instead of around individual stars.
Popular Discussions View All (4)
7
14 Feb, 2021 @ 4:33pm
Archive
Taw
8
7 Jun, 2016 @ 7:16pm
PINNED: Files changed by this mod
Taw
6
7 May, 2017 @ 2:53pm
PINNED: How to make local changes to the mod
Taw
1,219 Comments
Taw  [author] 17 Jun @ 8:42pm 
@knightphantom420: Make sure you set empire placement to clusters and don't use any mods that affect affect galaxy shapes or number of stars.

To make sure it's working, I suggest checking at the very start of a new save with the "communications" console command. Empires should be evenly spread. If you wait until you naturally encounter other empires, it can sometimes feel like they started close even if they didn't.

Also: fallen empires, marauders, and whatever other factions that aren't normal empires are not affected by the mod and can spawn anywhere
Peter34 17 Jun @ 6:09am 
I played with this mod for years, then recently stopped using it. It is different.
knightphantom420 17 Jun @ 2:40am 
I don't see/feel their is anything different ... it seem like other empires still spawn so close to u, and i don't even have that many factions... about 10 to 14 ..... om a map of 1000 stars....and using 3,12.2
NeteriXX 15 May @ 8:00am 
@Taw

Awesome, thanks for the info
Taw  [author] 14 May @ 12:09am 
@NeteriXX @strom1

The mod works for multiplayer. Clustered Players and Distributed Players both work to spread empires evenly, but how they affect players spawning in relation to one another I don't know for certain. People have told me Clustered Players seemed to put players closer together.
Lady Wolf 13 May @ 10:09pm 
The kind of mod that feels like it belongs as a vanilla game option and makes things so much more enjoyable, excellent work! :steamthumbsup:
strom1 13 May @ 6:51am 
Does this mod work with mp? Friends wanting to b kinda close. Does the setting "cluster players" over ride this for human players?
easte 13 May @ 6:08am 
I truly appreciate your efforts. I couldn't play without this. I hate starting too close to others.
Seretan 13 May @ 4:55am 
for me the most important mod. Terribly sorry? no worries Bro
FourteenFour 13 May @ 3:09am 
@Taw Truly do appreciate your effort, of all the mods I have used in Stellaris this has to be the most important.