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There are two console commands that work: observe and communications. "communications" used to be much more visually clean but I use "observe" these days.
How did you get the view of the placement? The no fog of war.
However, I can't say that it works for sure in multiplayer. With my testing, it seems to mostly work. Empires are more spread out and are not technically clustered, however settings seem to be ignored or altered when creating a game in multiplayer.
Checking the save games, it is very obvious that only one cluster is created (this is good) but I can't easily check if the game is respecting the empire spacing, if it's respecting the ideal distance, if its respecting the minimum distance, or if something else is going on. Without writing a script (I have not), I just have my eyeballs, the galaxy map, and ShareX.
My eyes cross looking at galaxy map after galaxy map. Maybe the different MP cluster options make a difference, maybe they don't.
Highly doubt it's this mod. I'm pretty sure that's a vanilla out-of-sync error introduced in v4.0 that Paradox is still trying to patch.
After playing quite some time around 2250's in multiplayer with my friends and so, game starts to crash, a resync problem every month and the file becomes unplayable after that. Is it because of the number of empires we're adding f.e(In tiny(200) we're adding about 12 bots, and in small(400) we're adding 24 bots) or is it because of something else ?
the crash usually happens about after 2230's and it goes like this, Resync Playername_COUNTRY_RESOURCES. etc. and keeps doing it every start of the month so it becomes an unplayable save file.
I don't have experience in this field so if anyone knows the answer can someone help us play with this mod ? is it about the number of empires?, network issues? or something we don't know.
One of the more dramatic updates was recently when Paradox suddenly added a "v" to the beginning of the game version.
You can view the changelog here in the workshop, it's next to the pictures at the top. I think I've done a good job keeping them clear and accurate. If it mentions the compatibility flag and nothing else then the mod is functionally identical to the previous version.
This is how most version checking works, in any game, if you can show me a launcher that checks compatibility heuristically or something I would be impressed and interested.