Sid Meier's Civilization V

Sid Meier's Civilization V

51 ratings
The Medes (Cyaxares)
   
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12.077 MB
17 May, 2016 @ 3:20pm
20 May, 2016 @ 6:08pm
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The Medes (Cyaxares)

In 1 collection by Bubblegum
Tarmont's Civilizations
31 items
Description
Adds The Medes under Cyaxares. Requires BNW.

See my thread[forums.civfanatics.com] on CivFanatics for more civilizations.

Manual download here[dl.dropboxusercontent.com]

The Medes


Supported Mods:
26 Comments
NeonNobility 16 May, 2020 @ 4:24pm 
Blatantly overpowered in so many ways
SpearofZIon 10 Aug, 2016 @ 6:25pm 
@retrocity thks man
Norton 9 Aug, 2016 @ 7:06pm 
@Legion of Men you should check MC's Ayyubids (Saladin) and Kramer (aka RawSasquach) is making Kurdistan.
SpearofZIon 9 Aug, 2016 @ 6:55pm 
I support kurds so thks for the mod
Vishtaspa Arizanti 5 Jul, 2016 @ 10:40am 
As a Kurd I thank you for this Mod, I shall play it in honour of my ancestors.
Räkan med e 4 Jun, 2016 @ 1:49am 
Yea the unique ability needs to check for requirements before duplicating buildings and the magus doesn't need to give free Piety policies, it's way overpowered. And then there's the Karez/Aqueduct Tradition bug previously mentioned by Dotosattva
Magnumhammer 1 Jun, 2016 @ 4:38pm 
Kickass civ.
maskejode 23 May, 2016 @ 5:20pm 
thanks for the mods. played this one for a bit but the magus wasn't working. The religion wasn't enhanced and I spent two maguses and didn't get any piety. I kinda of agree with other comments about OP. Maybe make the shared buildings just of one kind... religious, culture, science (perhaps the player can pick)
Carl Jungle LC 20 May, 2016 @ 4:17pm 
It seems that if you get aqueducts through the tradition finisher, you're able to build the karez in addition to the aqueduct for 80% food turnover for each citizen. With the medical center, this becomes 105% and city size becomes trivial when it comes to growth rate. I'm guessing this a glitch rather than a feature.

I'm also pretty sure the maguses had difficulty getting religious tolerance.

Aside from that, the civilization is very overpowered; observatories, water mills, solar power plants, etc. are able to be built in cities without the prerequisites, putting the strength of the civ over the top.
renzino 20 May, 2016 @ 8:01am 
Nice job with this mod ! Thank you !:steamhappy: