Stellaris
90 voti
Open Borders
   
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16 mag 2016, ore 15:50
2 lug, ore 15:26
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Open Borders

Descrizione
Space is HUGE. It should be impossible to "Prevent" someone from entering your space. Hence, OPEN BORDERS.

This mod allows you and the AI to move freely through anyones space with any ship type. ...
149 commenti
Commander Star 29 ago 2023, ore 16:52 
You should have a system where one can earn negative relation point for each day that ships of other nations that have bad relations with the empire's territory their ships are in.
Kuma 14 apr 2023, ore 5:45 
Even in the present Earth no country can really block the borders. Borders are more in the political sense.
Reianor 19 mar 2023, ore 3:34 
Besides, rules and agreements were never about prevention, this one is no exception.
Reianor 19 mar 2023, ore 3:32 
"It should be impossible to "Prevent" someone from entering your space."
Hyperlane exit + IFF-enabled minefields = better prevention than anyone ever managed on the ground.

If you ask me it's the mine fields that are missing in stellaris, not stealth. PI has just been having a blonde moment with this... for several years...
NightshadeXL  [autore] 19 mar 2023, ore 1:36 
Updated, tested and working for me.
eve490000 10 mar 2023, ore 2:51 
Invalid, the border is closed and cannot enter.
Andice :3 24 set 2022, ore 12:44 
can you somehow add a cassus belli for border infringement?
NightshadeXL  [autore] 6 giu 2022, ore 1:17 
Should be updated
Silveressa 28 mag 2022, ore 19:10 
Any chance of an update for the latest version? (This one currently breaks A.I generation and completely nullifes the "There be dragons" start by making the dragon a hostile A.I empire with a random avatar and zero holdings along with deleting the dragon shortly after start.)
Musashi 1 ott 2021, ore 5:13 
1 - Discovery but able to escape (Depending on the captain skil level in case of sciences ships and on the relative ship velocity calculated between the speed of the ship and the speed of the corvettes of the empire you're spying).
2 - Autodestruct to avoid capture (Calculated on the skill of the captain and/or on the relative happyness and loyalty of the empire in general. A low menium stability improve defections)
3 - Autodestruct but leave some proof (non conclusive but raise alarmness in the spied empire)
4 - Autodestruct or captured. Clear proof of spying. Depending on the actual status between empiires, gives cause to war or punitive damages before a war. And also gives a bad negative effect on nearby empires with close borders policy

Would be interesting to have spy ships also