Arma 3
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Ravaged Hope v 0.9.6 (ALTIS) - DISCONTINUED.
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
626.358 KB
16 May, 2016 @ 11:30am
14 Jun, 2016 @ 6:55am
2 Change Notes ( view )

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Ravaged Hope v 0.9.6 (ALTIS) - DISCONTINUED.

Description
This mission is currently in limbo as I don't have enough time to properly continue the development :( I am so sorry for subscribers out there who've waited for long and I don't deliver :(

Ravaged Hope v 0.9.6 by VladiSSius
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A zombie survival mission using 2 zombie mods, combined and tailored specially for deeper survival feels. Using Ryan's Zombies and Demon and haleks' Ravage mod, you will engage in battle for survival on Altis! Set during first week of viral outbreak that decimates the populations, your only objective is to stay alive, and hopefully to get out of the island. You will meet not only zombies, but also enemy AIs still lingering in the horror! Extra cautionary act is required! Evade, survive, and adapt!

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REQUIREMENTS :

- This mission requires Addons on the right --->> Go get them first! -------------------------->>>
- Also, you need Ravage Mod (link : https://forums.bistudio.com/topic/183264-ravage-mod/ )

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What to expect from this mission :

- Ravage mod provides continuous zombie spawn, loot, survival needs (eat/drink/health) and roaming enemy AIs.
- Zombies and Demon provides zombies and demons THAT contains loot with them!
- Enemy and Friends, factionalized each with their own backstory - provided by form of INTEL items scattered around them. Search around friendly/enemy camps/bases, and some could have loots to take!
- Friendly, lone-survivor CAN be recruited and then controlled like regular AIs! (Use) them at your disposal ;)
- Spawn points are randomized and designed with roleplay in mind with various items provided to help you (a little) in your nightmare!
- Addon-friendly mission, you can use your favorite addons - however, only weapons, gears/vest will do and comes in as zombie loot or crate loot. Vehicles cannot spawn as it was limited by mission settings.

*For more in-deep features, you can visit Features and Technical Details thread below

MOD SUGGESTION :
This list below IS NOT REQUIRED AT ALL, nor tested in this mission. So the list is purely speculative and/or experience retrieved from it was during playing other mission. But here we go :

- AIs improvement addons (check : https://forums.bistudio.com/topic/165560-ai-compilation-list-of-addonsmodsscripts-misc/ ) for more in-deep AI action and capabilities. Find yourself a compatible/favorite ones, and I'm sure it's gonna work on RAVAGED HOPE. My mission uses little scripts, so there will be little chance of incompatibility.

- MOCAP Melee (Was tested a bit, and it won't causes error - so far). With MOCAP, you can use kicks and punches IF you happens to be surrounded/chased by fast zombies. Realistic, but don't expect much. Your kicks is as good as getting yourself in zombie's biting range :)

- FLAY Archery mod ( https://forums.bistudio.com/topic/146776-flay-archery-fetish-mod-wip/ ) for adding Bows to the game. It is WIP mod, but tested a bit and it CAN be added in game. it's just that I never set any spawn for new addon weapons, so it will come in only as loot. The more addon weapons you have, the more "wider" it's loot table ranges.

- MrSanchez's Headgore mod, for HEADSHOT satisfaction :)

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TO DO LIST :

Beside things that I foresee, community could also asks for things they want me to put in the mission. I might or might not add them, depends on the difficulty of adding it (I'm no expert mission maker, in fact this is my FIRST mission), mod/addons allowance, and lastly for FPS reason. I always sticks with playable FPS (min. 20) for making mission, as I know the feels of having mid-spec PC trying to play BIG missions, resulting in unplayable FPS. Anyway, here's the list that community wants :

- none so far.


**IF YOU MEET BUGS/GLITCHES/ERRORS, refers to below Discussion thread first, see if it's been addressed. If not, then POST IT in the TROUBLESHOOTING thread, for easier and manageable list.

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CREDITs :

Many thanks for :
- haleks for his Ravage mod.
- Ryan's for his Zombies & Demons.
- BIS for their awesome 3den editor.
- Google for helping me gather tutorials for mission making.
- And various forum users who helps me with their uber scripting skillz!
- And SUBSCRIBERs too! :))

Have fun!
Popular Discussions View All (3)
7
4 Jul, 2016 @ 12:18am
TROUBLESHOOTING
VladiSSius
5
4 Jul, 2016 @ 12:22am
FEEDBACK
VladiSSius
4
9 Aug, 2016 @ 1:58pm
Features & Technical Details
VladiSSius
22 Comments
Kronk 6 May, 2018 @ 5:32pm 
Looks really good! Definitely a like, is it still in development?
UPSILON 13 Apr, 2017 @ 2:30pm 
do enemys patrol in vehicles and do vehicles spawn randomly?
Silence 21 Jan, 2017 @ 12:02pm 
any update on Tanoa?
AlienDeathPunch 9 Aug, 2016 @ 2:06pm 
ok do what you can
VladiSSius  [author] 9 Aug, 2016 @ 1:54pm 
@outcast hey sorry for late reply, i was kinda busy lately.

I can't promise anything yet for Tanoa, since RH 0.9.7 isn't finished yet :/ Originally its going to be Stratis next, but Tanoa update comes out. Will see Tanoa first, and explore the map before deciding whether I will do Tanoa or not.
AlienDeathPunch 3 Aug, 2016 @ 3:05pm 
Hey man planning to do Tanoa Map?
VladiSSius  [author] 4 Jul, 2016 @ 12:35am 
Just a heads up;

As we're having Eid al-Fitri holidays in here, I will take vacation and would be unable to respond/doing Ravaged Hope for at least 10 days from today. Have to left all Ravaged Hope materials on the PC, as I'm off for my hometown for the duration. Will be back to catch up 13th/14th July to resume the mission progress!

Also, the 0.9.7 isn't going to happen soon; questing will be the main point and implementing zombie boss+quest-related AI, with proper Base implemented for all 3 factions (BLU-, RED-, & GRENFOR) - which currently only BLUFOR has the proper base.

So... see you guys later! o7 VladiSSius out o7


PS : If somehow Arma update comes in before 14th and messed up the mission, I'm sorry that I won't be able to fix it ASAP.
AlienDeathPunch 20 Jun, 2016 @ 7:57pm 
Alright i think i might use Zeus or something to do that. But hey another suggestion you can feature in the future updates aye.
VladiSSius  [author] 20 Jun, 2016 @ 4:56am 
@outcast Well, since I'm no expert scripter, you can't "occupy" the camp in Ravaged Hope - I never have script running for that matters :) But those campers will never spawn again, and you could posts few of your men there, along with vehicles/items, and as your night time refuge - kinda making yourself like really occupying it.
AlienDeathPunch 20 Jun, 2016 @ 3:35am 
Hey wiped out a camp full of CSAT scum, anyway to claim it for friendlies to move in and make it home?