Portal 2

Portal 2

73 ratings
SMALL-01
   
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4.474 MB
8 May, 2012 @ 7:56pm
11 May, 2012 @ 1:50am
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SMALL-01

In 1 collection by All-in-one Mighty
SMALL-MAPS
3 items
Description
Small doesn't mean easy.

SMALL-MAPS is a series of maps made exclusively with rooms having the default size of the map editor. They are made to be challenging and small. Please don't start with this if you are new to Portal 2.
12 Comments
Squadaloo 14 May, 2012 @ 3:14pm 
I didn't really care for this map. I don't know if I just did it wrong or it's intended but I ended up using repulsion gel in ways that felt more like a test of how to come as close to breaking the puzzle as I can instead of solving a structured puzzle. I can't say how I did it without ruining it for everybody else though, so c'est la vie.
Penassa 11 May, 2012 @ 5:45am 
good small map , but i think puzzle elements like the light bridge are unessessary i solve it withough , too many puzzle elements can also leave maps cluttered, puzzle difficulty was just right i feel. good map overall , and i leke the default size thing :)
All-in-one Mighty  [author] 11 May, 2012 @ 1:51am 
Problem not fixed on my computer but I managed to work around it. Thanks for the info elfarmerino, map updated!
elfarmerino 11 May, 2012 @ 1:11am 
Great map, but the darkness bug spoils it. It's been fixed now, so just publish it again.
npb6000 11 May, 2012 @ 12:57am 
Hey, great puzzle man!

I had one hiccup, and it's no big deal but I figure you'd wanna know about it: toward the end, after placing the cube on the button, I was stuck because the laser wouldn't hit the catcher. After a minute or two of rearranging the portals, I checked the cube and I realized it was slightly askew. Again, it's no big deal; I figure oversights like that are to be expected since I haven't played Portal 2 in months, so it's not a problem with the chamber.

Anyway, I loved the map, and I look forward to the rest of the installments :D
All-in-one Mighty  [author] 10 May, 2012 @ 8:50pm 
I'm pretty happy with the current revision of the map. It isn't breakable anymore, so if you think you're blocked, it isn't actually the case ;-)
Crazed 9 May, 2012 @ 7:26pm 
That was really fun, and I look foward to sequels! :D
All-in-one Mighty  [author] 9 May, 2012 @ 3:50pm 
@ Ukyo: I think your problem can be solved by moving the laser just in front of where it currently is. However, I'm not particularly frustrated by "breakable" rooms since they are not part of a specific storyline and you can easily restart it!
All-in-one Mighty  [author] 9 May, 2012 @ 3:48pm 
It's another way to do it. Not the one I thought about but there is no "right" way to finish it ;)
Alostrael 9 May, 2012 @ 3:30pm 
I "broke" it, but managed to get around the fact by walking on the walls. Not sure if intentional.