Portal 2

Portal 2

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YM MapCore.org Challenge 01
   
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6.136 MB
8 May, 2012 @ 2:56pm
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YM MapCore.org Challenge 01

Description
First of three test chambers for the www.mapcore.org Perpetual Testing Initiative Challenge.

Made by YM
9 Comments
OsboSD 16 May, 2012 @ 12:15am 
I disagree with Sir William. I think the back way is a legitimate red herring.
SamCom 14 May, 2012 @ 9:26pm 
Seconding the back way being a little confusing, although I understand now why you have it. Required some really careful portal placement. Took me a try to figure out a little more height. Good stuff though, I'll try #4.
scruff 14 May, 2012 @ 8:55am 
Had to think a bit before I figured it out
http://www.youtube.com/watch?v=ErFcxidzaKo&feature=youtu.be
vfig 10 May, 2012 @ 4:07pm 
Too complicated a chamber for what is a simple "turn off the forcefield to let the box through". 04 is definitely better, though the reworked part of this puzzle is still the weaker part of it.
'Rito  [author] 10 May, 2012 @ 6:32am 
In this version it's important in case you prematurely fling yourself across. However in chamber #4 I reworked the whole thing into a much better chamber.
Beanis 10 May, 2012 @ 6:30am 
The area around the side, the smaller one. Never had to use it.
'Rito  [author] 9 May, 2012 @ 2:39pm 
Futtbuck do you mean the white area up the stairs or the area around the side to the button?
Beanis 9 May, 2012 @ 2:21pm 
I completed this chamber simply by beating the timer on the forcefield by hurling myself across the water and dropping the cube early enough. I don't think that's how this map is intended to be played though, as that would render the entire back area useless. Not a very good chamber in its current state.
Ravidge 8 May, 2012 @ 3:26pm 
Great map!

The long path around the forcefield seems to just complicate the layout and it confused me at first. What if there was another faithplate ride back instead?