Arma 3
98 ψήφοι
SP/COOP2 Killhouse 2 (CQB Trainer) BY GORLE
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, FiringDrill
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
Meta: Dependency
Ετικέτες: Tag Review
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79.768 KB
12 Μαϊ 2016, 12:04
1 Σεπ 2016, 7:32
6 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
SP/COOP2 Killhouse 2 (CQB Trainer) BY GORLE

ΠΕΡΙΓΡΑΦΗ
Part 2 of my Killhouse training series.

CQB combat training.
Live targets and hostages.

With Virtual Arsenal!

Feel free to post reviews, thoughts or bug-reports in the comments.


Part 1: http://steamproxy.net/sharedfiles/filedetails/?id=673539181
Part 3: http://steamproxy.net/sharedfiles/filedetails/?id=701854035

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Players: 1-2
Multiplayer mode: COOP/Singleplayer
Respawn: None
Difficulty: Medium
Required Mods/DLC's: None
Time: 10-20 min

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Q&A:

Q: I can't find the scenario in the Multiplayer menu. How do I play it?
A: This is a common error in Arma 3. to see the costum/Workshop scenarios, first lanuch a costum/Workshop Singleplayer game. Exit it and go back to the Multiplayer menu. All your costum/Workshop scenarios should be visible now.

Q: Friends can't join my server, when I try to host a scenario. How do we play online?
A: Use Virutal Networking Software (Hamachi is free and easy to use) to host/join the scenario as a "♥♥♥♥♥ LAN" connection.
32 σχόλια
A'aron ツ 28 Οκτ 2017, 3:26 
Hi, I loaded it up. And when i entered i was floating in the sky not able to do anything. Go third person, move mouse etc. Please help.
Stranger Danger  [Δημιουργός] 7 Σεπ 2016, 10:45 
@Fake_Panda Thank you :)
[11e BPC] Fake_Panda 7 Σεπ 2016, 10:32 
nice killhouse, by far my favorite of the 3. it's might be because of the end of the kill house.
Silent Reflection 1 Σεπ 2016, 7:39 
gonna check it out!
Stranger Danger  [Δημιουργός] 1 Σεπ 2016, 7:33 
UPDATE: AI can no longer go prone.
Stranger Danger  [Δημιουργός] 1 Σεπ 2016, 7:33 
@Eliza Dimples The AI automaticly prone when in danger. I just disabled their ability to go prone :)
Silent Reflection 30 Αυγ 2016, 18:33 
outside of looking ridiculous it's also really easy to just wait for them to spin around on the ground like a top and shoot their legs as they become exposed.
Silent Reflection 30 Αυγ 2016, 18:32 
For some reason all bad guys are proned out in the shoot house in this one. This wasn't the case for part one so I'm a little puzzled as to why. I played the game both modded and vanilla.
Stranger Danger  [Δημιουργός] 11 Ιουν 2016, 12:05 
Part 3 is now out!
Feel free to post reviews, thoughts or bugs on the scenario.

http://steamproxy.net/sharedfiles/filedetails/?id=701854035
Stranger Danger  [Δημιουργός] 29 Μαϊ 2016, 14:04 
@NightHawkS1 No problem! Thank you for bringing it to my attention :)