Stellaris

Stellaris

738 ratings
Tass Cheat Tool
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File Size
Posted
Updated
357.656 KB
12 May, 2016 @ 5:19am
8 May @ 8:34am
261 Change Notes ( view )

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Tass Cheat Tool

Description
Update 2024.05.08
1. Update for Game 3.12.x
2. A new policy for Advanced Logic
3. A new option of "Ruined Arc Furnace" in Create Ruined Megastructure Decision
4. Replace the old Unlock Technology with Unlock Random Rare Technology by area. With the ever increasing game's content, I just don't have time to maintain the complex tech tree as a personal modder

Introduction
The basic principle of this mod is to provide some modifications that cover as many aspects of the game, adjustable and with reasonable limits, without changing any of the original files and without making the game be buggy due to any option in this mod.

The economic and event system of Stellaris is kind of interlocking, providing extremly powerful modifications will only get a total collapse of the game experience. For example, a player may start with many districts to produce resources, but this will cause an explosion in population, housing, amenities, crime, and upkeeps, so more options will need to smooth out these additional problems, leading to a "chain of cheating". Still the game performance will get a huge degradation in later due to large population even the player finally get economic balanced.

This mod is made to help players gain some advantage, challenge some difficult goals or get through some difficult stages, although "at your own risk", but I still do not want any player having a worse game experience because of my working. Therefore, some of the options will have a little restriction to avoid any possible bugs, I won't spent much time to explain them in comments from now on.

This Mod including:

A. Planet Decisions,Mainly to modify a colony, including:
1) Cheat Main Menu: only exists on Capital, will describe detailed below
2) Colony Infrastructure: Set Planet Size to 25 and add 5 Districts
3) Create Pop: Create 1 extra Pop on Colony of country main species if there are free jobs
4) Create Ruined Megastructure: Create restorable Ruined Megastructure on any Space Objects in the border

B. Policies:
Currently contains a total of 50 policies, covering most of the game's modifiers, which players can use to tweak many aspects of their country, including but not limited to resources, construction, fleets, diplomacy, espionage, etc. In addition, through a hidden event, the policy cooldown will be reset after each policy adjustment, no need waiting 10 years.

C. Edicts
Currently there are 9 edicts, unlike the policy, the edicts provide some easy to use extremly modifications, saving time for players with simple needs. Note that the "cost" and "upkeep" can only reach a maximum of -90%, regardless of the value, as defined in game file.

D. Cheat Main Menu, active frome Capital Planet Decision, providing some irreversible modification:
1) Gain Resources: Get a fixed amount of specific Resources, this a mild cheat option for testing purpose of myself
2) Leader Capacity: Increase Leader Cap 50 and Leader Pool 10
3) Unlock Building Slots: Unlock Building or Module slots for colony or starbase
4) Unlock Ascension Slots: Unlock Ascension Slots in Tradition
5) Trait Points: Gain a tech contains 50 trait points and unlock basic "Genetic Modification" and "Robomodding" features, traits cap increase by 3 when modding species
6) Extra Envoy: 10 more Envoys
7) Unlock Technology: Gain random rare technology by area. Technology is only able to be unlocked based on normal game progression, this is a restrictions from game code
8) Summon Grand Hearld MK2: Inspired by Grand Hearld event, a powerful Titan
9) Summon Gray Tempest Juggernaut: Inspired by Gray Tempest event, a powerful Juggernaut

E. Others
1) Species Trait - Immortal: Available in species creation, provide some buff for leaders

Hyperlane Construction
For Hyperlane tweak u can use this mod of mine:
https://steamproxy.net/sharedfiles/filedetails/?id=2846823138

Translations
French Translation from Issras
https://steamproxy.net/sharedfiles/filedetails/?id=2926104391

Notice
For those who still play the 2.1.3 version, you can get my old mod here:
https://steamproxy.net/sharedfiles/filedetails/?id=1587295635

I'm not 100% sure if i made any change but it should be the orignal one.
Popular Discussions View All (4)
4
15 Mar, 2022 @ 6:05pm
Changes after 3.2 Update
jinsung
3
3 Dec, 2021 @ 3:08am
Star Trek New Horizons/New Civilizations compatibility assistance
Cara
6
6 Dec, 2020 @ 9:36am
Updates
Lib Projet
615 Comments
The_Black_Fox_Remade 22 Jul @ 12:33pm 
Hi was wondering what happened to the unlock tech cheat that was so nice?
Hamood 21 Jul @ 12:03am 
能再加个局势速度功能吗
Hamood 11 Jul @ 10:42am 
哥,加个人口净化速度功能吧
John_Doe 20 Jun @ 4:26pm 
thank you for the awesome mod, traveling and building in this game is just too slow sometimes.
Naptime Yeen 29 May @ 12:04pm 
Is there any way you would be able to add a more specific option menu to the "Spawn Pop" option on planets? For example "Spawn Robot Pop" or "Spawn Founder Species" or even "Spawn Specific Pop Species"
THE FORCE 25 May @ 2:03am 
@Woof It! I like that idea XD
Woof It! 19 May @ 2:49am 
Amazing mod. I always use this to test things out (And the occasional game where I just want to stomp lol). The only thing that's missing is fleet damage cheats, something to increase range, fire rate, damage of different weapon types.
tassadarpaladin  [author] 13 May @ 8:56am 
@伯特莱姆 这个政策并不一定非要用啊,如果需要并行造大量的船,多生成几个巨型船坞就行了
伯特莱姆 13 May @ 5:50am 
好吧,除了看着总览界面乱糟糟的但也不是不能玩
tassadarpaladin  [author] 12 May @ 7:42am 
@伯特莱姆 游戏本身的问题,这个modifier设计的效果就是这样的