Tabletop Simulator

Tabletop Simulator

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Arkwright
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
File Size
Posted
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397.593 KB
11 May, 2016 @ 8:14pm
26 May, 2017 @ 8:56am
7 Change Notes ( view )

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Arkwright

In 1 collection by error
error's mods
51 items
Description
**All content recreated from the Vassal Module[www.spielworxx.de]

Description
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank.

To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.

You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower.

Each player has an own set of "action tokens" like "build and modernize factories", "employ new workers", "improve quality" etc. On your turn you place one of those tokens on one of the free spaces in your line of the "Administration board" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...).

After each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.

Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.

After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.

Arkwright allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value, or first make money and buy shares later.

To get familiar with the market mechanics you may start with a 120 minutes version "Spinning Jenny", but for those who like full strategy in economic themed games, the 240 minute "Waterframe"-Rules come with more options to improve your factory and use ships.

Rules
Player's Guide - Spielworxx[www.spielworxx.de]
Rulebook - Spinning Jenny: Spielworxx[www.spielworxx.de]
Rulebook - Water Frame: Spielworxx[www.spielworxx.de]

Game Information
Playing Time = 120 - 240 minutes
Players = 2 - 4 (Best with 4)
Age Group = For Ages 12+

Additional Workshop items
Wooden tokens from NETes used to represent workers and machines.
Popular Discussions View All (1)
0
17 Aug, 2019 @ 2:29am
Any players?
Frosty
9 Comments
Aishwarya 21 Apr, 2021 @ 4:06am 
Could you please add the basic quality marker for green player?
Matchstick 6 Dec, 2019 @ 5:09am 
Just recently found out about this game. I'm glad to see it on TTS. Thanks a ton, mate.
Frosty 23 Aug, 2019 @ 1:20am 
We tried the module, it was great. Thanks. We caught an error though. The green player has two factory action tiles but no quality tile. I used the quality tile from the yellow player since it was a 3 player game but in a four player game this will be a problem.
Pizzatiger 26 May, 2017 @ 5:46pm 
Thank you so much!
error  [author] 26 May, 2017 @ 8:57am 
@Pizzatiger, I've added the official player aid (I think it's what you were referencing), and the Noblesse Oblige promo.
Pizzatiger 25 May, 2017 @ 4:26pm 
Could you add the offical player-aid to the game? That would help alot in learning how to play
error  [author] 30 Jul, 2016 @ 3:47pm 
After playing several times in the real world, I've updated the mod with the right componants. This game is deep, rich, and so much fun.
mrperipatetic 12 May, 2016 @ 10:53am 
Thanks!
error  [author] 11 May, 2016 @ 8:46pm 
Built this module from the Vassal files to help me learn the game. It looks like a complex, yet fascinating beast. I'm going to be working my way through the rules soon, if you find I missed anything essential to play, please let me know!