Stellaris

Stellaris

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Upgraded Systems 0.1 [OUTDATED]
   
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11 May, 2016 @ 5:47am
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Upgraded Systems 0.1 [OUTDATED]

Description
WARNING NAVIGATIONAL HAZARD
Mod is in alpha stage, shoud be stable, but somehow the results of randomisation may be crazy.
If you find anything wrong, just tell me.
***0.1***
MOD STABILITY: 99% (some systems are that big that they can crash your game.. tested on exploring about 300 systems, happened once)


********

DOWNLOAD LATEST VERSION HERE (0.4)
http://steamproxy.net/sharedfiles/filedetails/?id=684361602
/// as long as I cannot update my mod I have to put links here. Sorry for difficultes.
USE JUST THE NEWEST ONE
DOWNLOAD LATEST VERSION HERE

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MOD CONTAINS:
*more planets in system
*more moons (gas giants can have lot of them)
*starter systems with decent buff
*Other systems has got some more planets, is possible have around 20 planets in one system, some of them colonizable

*Now having a system with 5 habitable planets is nothing rare(but still uncommon)
*Stars have been increased in size (A and B stars are 3x 4x larger). Black hole is 1/4 his original size. I want to show a bit more from real space with keeping actual gameplay.
*Minimal planet distance from star has been doubled in most cases. Habitable area has been increased twice. Max system size has been increased from 300? to 2000... more than 6 times.
*Generally the systems are bigger both in distances and in object count

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TO DO LIST
Check the orbit line bug (in large systems some far planets don't have any orbit lines)
Improved planet distances from one another, try to make it randomly picked for each planet - partially complete
More cold/arctic/barren planets on system borders - done
Make gas giants great again
Much greater gaps between orbit lines of plantes - the space is vast and cold, at all - struggling with system size

after 0.3 release:
Faster ships. The game may turn boring if you need two months to cross one system across.

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WISH LIST aka Soon(TM)
More types of planets and make dedicated researches for them
Binary stars
Brown dwarfs, neutron stars and tiny black holes as regular "planets" (Brown dwarf is just a big hot gas giant)
Moon orbiting a moon orbiting a planet orbiting a star orbiting a central binary star
Planet "specializations" - planet where one resource is in abundant quantity while others are rare (like 15 out 20 tiles for minerals)
Dual or even trial belts of asteroids


You may encouter missing orbit lines, I am currently clueless about fixing it. It looks like it doesn't involve gameplay in any way, so it is not a hot topic for me for now. As soon as I find a solution I will implement it.
Popular Discussions View All (1)
3
14 May, 2016 @ 8:02am
Bugs
Jinax
15 Comments
Shiori 14 May, 2016 @ 12:18pm 
I don't know :P

try it out
Jinax  [author] 14 May, 2016 @ 11:57am 
This modifies the station position on y scale (up and down), not on x scale (distance from star)...
or..?
Shiori 14 May, 2016 @ 11:48am 
WORMHOLE_STATION_OFFSET = 150.0

have you tried changing this in defines?
Jinax  [author] 13 May, 2016 @ 2:11pm 
Myslíš další verze? Posunul jsem to do verze 0.3. :)

Každopádně bugy jako chybějící oběžné dráhy, nedosažitelné části systémů daleko od hvězdy nebo padající hra při vygenerování příliš velkého systému jsou zatím neřešitelné. alespoň pokud nechci revertovat mod zpátky k výchozímu stavu, což by vlastně ztratilo význam modu.

Každopádně zítra nebo pozítří pustím do oběhu 0.4 s většími hvězdami, menším počtem gaia planet, použiju neaktivní herní data na zapnutí obyvatelného prstence.
Možná i trochu osekám velikost systémů, abych zvýšil stabilitu... minimálně, dokud se nenajde řešení.
bratrstvoNODKane 13 May, 2016 @ 1:59pm 
Tak ako to vyzera ? uz si vychytal vsetky muchy ? A kedy cca sa dockame nejakych noviniek ?
Jinax  [author] 13 May, 2016 @ 8:34am 
I did. Well the mods would conflict, because mine and his mods are doing partially the same.
Did you noticed I made stars bigger too? B star is about 3 or 4 times larger than in original stellaris. :)
I am actually expanding the minimal orbit radius to at least 60, however I plan to expand it even more.
What actually grinds my gears is that in really large system with +20 planets ships doesn't fly correctly. I mean, ships cannot reach the far border of the system in "move here" mode unless you target planets.
And also I found out that ships beyond this "unreachable line" can shoot at each other at any distance. Have to find fix this.. I like challenges.
Shiori 12 May, 2016 @ 11:23pm 
Love your mod! Please have a look at this, maybe you can take something from it.

http://steamproxy.net/sharedfiles/filedetails/?id=683230711
MasterGamer 12 May, 2016 @ 4:59am 
You play too much Universe Sandbox, I love it!
Jinax  [author] 12 May, 2016 @ 1:37am 
I didn't figured out how to update the mod directly so yes, you'll have download the version in the link
Greyscale 11 May, 2016 @ 6:29pm 
Confused - so is this version now up to 0.2 build or going to link provided necessary...?