Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak

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The difference between Gaalsien and Khaaneph faction info guide
By EmptySoul01
This guide will help you know what the difference between Gaalsien or Khaaneph units and abilities. The Khaaneph are made for AOE damage and mobility support with their carrier and production cruiser but have no scout tools so use sandskimmers often.
   
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Carriers

The khaaneph carrier speed is low, it has no sensor or weapon range and not well armed with upgrade points like the gaalsien carrier but its key upgrades are: mobility support and missile system. Mobility support can be use in a number of ways speed up salvager resources, fast attacks or retreat for slower units, and it can effect teamate units. Missile system is a superweapon that can be used in early games but needs upgrade points to be effective. When testing gaalsien super missiles in the map kalash teeth firing across the map one end to the other the speed was 7 seconds.
Siege Cruiser
When comparing both siege cruiser the Khaaneph is better in all stats but it trades the auto artillery fire for a auto rocket fire with no arc. Range upgarde wont work on emp range. Both have the same 50 second cooldown time for barrage.
Baserunner

Both Baserunner's are different in abilities and unit roles. The Gaalsien is a support role by using the scanner to scout and the repair hull for quick repair for units that are very low hp in need. The khaaneph is an assassin role by setting up blast drones to attack key units like: salvagers, lav/sandskimmers and railguns. Smoke can be used to retreat or hide your drones. Blast drones dont count as a unit so you can make as many as you want but limited to have 8 for each baserunner. Drones can repair 16 per-second when out of combat for 3.5 seconds. Soban targeting jammer can stop the drone from detonating.
10 Comments
Captain Roman S'Jet 11 Sep, 2022 @ 1:03pm 
-rep Furry.
EmptySoul01  [author] 14 Dec, 2021 @ 10:37pm 
Both baserunners dont have auto-repair but the gaalsien one can use its repair ability so nope khaaneph baserunner cant be repair unless with a teammate who can or you can sell the damage one and build a new one.
nervencid 13 Dec, 2021 @ 9:08pm 
Hello to all, someone knows how to repair the khaaneph Baserunner? the regeneration hability is missing and it seems that there are no repair units

Thank you
ChuckDM 11 Mar, 2021 @ 5:20pm 
Well I'm a few years late for this but here's a couple key tips regarding Khaaneph:

(Also thank you SO VERY MUCH for the 1,000 character limit, Steam...)

1) Your main units are Sandskimmers, Siege Cruisers, Missile Ships, and the Khaaneph Carrier itself. You can build other things if you want, but a Khaaneph forced comprised solely of these units can win any game. The key here is that the Khaaneph are the most micro-intensive faction in the game, so if you're not good with micro, go play Gaalsien.
ChuckDM 11 Mar, 2021 @ 5:20pm 
2) While the Khaaneph Carrier itself has low attack and the lowest HP of the Carriers, it has a hidden strength. Its missile system is free. That's right, free! While everyone else has to shell out 500 CUs per launch and has long, 60 to 90 second cooldowns, the Khaaneph Missile System recharges every 3 seconds and costs nothing to use. Each charge fires only a single missile, and it's going to take you 4 missiles to kill a single cruiser-class ship, but you can save charges and fire them off in an instant, allowing you to snipe enemy support and production cruisers in seconds. This allows you to take valuable mainstays of your opponent's fleet off the board any time you want, and pairs well with your other units. Max out the Missile System, put 1 point into weapons, 3 points (rank 2) into the mobility system, and everything else into self-repair. This will serve you well, always.
ChuckDM 11 Mar, 2021 @ 5:20pm 
3) Your remaining army consists of mostly Sandskimmers and Siege Cruisers. By the 5 minute mark, you should have a group of 40+ Sandskimmers and have ALL 5 upgrades for them completed. Due to their self-repair and extreme speed, you can easily take on groups of 4-8 enemy units - AAVs, Railguns, anything - and emergy with no more than 1 or 2 Sandskimmers lost. Your goal here is to take good trades. When you withdraw, which you'll want to do often, make sure you don't go flyng back across the map. Instead, put a couple high dunes between your Sandskimmers and enemies, then wait for a few seconds while the auto-repair fixes them up. As soon as they are back at full health, run right back over the ridge and resume your attack. Do not give them time to bring reinforcements in. The key with your Sandskimmers is to constantly repeat this cycle - attack, retreat, regenerate - and not try anything too fancy. Just keep attacking.
ChuckDM 11 Mar, 2021 @ 5:19pm 
4) Siege Cruisers are your other mainstay. You want 2 to 4 of these at all times, but prioritize getting your other units on the field and upgraded first. Once you have them, you'll want the Range upgrade. Do NOT waste time and money on the EMP upgrade, it's worthless! You are not going to be attcking small, nimble craft with your Siege Cruisers. Their primary jobs are twofold: bombarding resource points and bombarding enemy carriers. If you are playing Artifact Collection, the Siege Cruisers main weapon is outstanding for picking off incoming baserunners, but you probably won't have them out when the first couple artifacts are headed your way.
ChuckDM 11 Mar, 2021 @ 5:19pm 
5) Last, you need missile ships. After you research and build these, you'll want to get their Radar-guided Missiles upgrade immediately, because they're worthless without it. After this, research AAVs so that you can also research the three Defensive upgrades for AAVs, which apply to missile ships. This will allow your missile ships to shrug off damage from enemy aircraft, which they will in turn absolutely anhilate. A group of 4 Missile Ships, after upgrades, is adequate to fend off all but the most audacious air attacks, and an enemy commiting that many aircraft will suffer much greater losses than the cost of your 4 missile ships.

6) Do not build Khaaneph aircraft. I wouldn't even bother researching them. The interceptors are extremely fragile and the precision bombers are both fragile and expensive. You also don't have good intel tools to know when you're sending them into a trap.
ChuckDM 11 Mar, 2021 @ 5:19pm 
7) Be careful with your Siege Cruisers. Their weapons, all of them, will damage friendly units, including your own! Do not call in a bombardment on top of your own units, especially your Sandskimmers, or you'll wipe out your own army. The same holds true for the Carrier Missile System.

8) I recommend that you keep your Carrier, Siege Cruisers, and Missile Ships all near each other. The Siege Cruisers can ward off any light enemy ships, while the Carrier's missiles will handle any railguns the enemy might try to pick off your Siege Cruisers with, and the Missile Ships will keep the whole group safe from Aircraft. The only weakness this group has is to enemy LAVs, and for that you need to simply keep your Sandsimmers on patrol and take out the enemy LAVs before they get near your Carrier.

Follow these tips and you can usually defeat anyone while playing as Khaaneph. Good luck!
HOTTEST MAN EVER 17 Jan, 2019 @ 12:25pm 
so gaal ciege cruiser is useless basically