Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
it isn't ironman compatible
In case anyone else is going crazy trying to find the cause of the bug, here it is:
Both mods alone are fine, but with SuicideMod enabled,
- Cause of death goes away from notifications and tooltips
- Whether or not death as suspicious or natural goes away from tooltips
You'll have no idea why people are diyng :D
Thank you for making this mod, it's superb!
- Firstly the mods previous behaviour of speeding up all actions is no longer the default and moved to the game rule "All Actions".
- Fabricate Only has become the default game rule.
- Fabrication is now 25% faster on own realm and enemy neighbour provinces down from 75%.
- The fund job decision now is garunteed to fire the job in 6 months.
- The fund job decision is now a fixed value based on the councillor at 500-700 gold down from 500 - 2000 gold.
- The fund job decision is balanced out by having higher risk for low skilled councillors hence the lower cost.
- Other changes to hopefully make it easier to maintain the mod.