Killing Floor 2

Killing Floor 2

106 ratings
KF-ParisEvacuationZone
   
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6.718 MB
23 Apr, 2016 @ 7:10am
28 Apr, 2016 @ 7:52am
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KF-ParisEvacuationZone

Description
KF-ParisEvacuationZone

Story

The Zeds have reached Paris! And now the Milatary are trying to evac as many civilans out of the country but has been reported to have been overrun and wiped out, now all that is left is blood and trash.

Horzine has sent you in to deal with the zeds that occupy the area as the evac point still has plenty of supplys left untouched and wish to get them before they are lost to zeds or bandits.

Description

Paris Evacuation Zone is a small to medium sized map set in... you guessed it MERICA.. no Pairs. Set as the zeds arrive in pairs while an evacuation was being prepared, Map is a simple layout and not over complicated to navigate, features a small town like area with a fully walkable bridge area
this map is a revamp of my old version which i made a long time ago when the sdk was first realsed called Pairswaterfront and now for some reason i decided to revist it and make it a little better.

Map should work for versus but was not made with the mode in mind so use with versus at your own risk.

If any bugs pop up 'Gameplay wise' like ai getting stuck, exploit areas or zeds not spawning correctly please let me know and i shall take a look.

I know its not the best map in the world but hope you have fun with it.
16 Comments
HexiaT 30 Sep, 2016 @ 2:54am 
Fixed map (removed annoying invisible walls)

http://steamproxy.net/sharedfiles/filedetails/?id=770575808
Kurumi  [author] 29 May, 2016 @ 1:35pm 
I Would love to update the map with what you are suggesting and others but i buggerd up the upload tool i think so it wont update this upload but create a completly new item on the workshop, its really a pain, so im currently unable to update the map further sorry :steamsad:
oldmidget 29 May, 2016 @ 10:37am 
this one is fun. one suggestion i haffve (isnt a bug or game breaking) is to add the yellow dotted lines on the bridge part. it was, at least for me, immersion breaking just seeing flat pavement. just a small gripe, still a thumbs up for me. no clue how difficult itd be to do.
DRACH (The farter) 7 May, 2016 @ 2:46am 
Isn't the nam kinda close to Evac point?
HexiaT 4 May, 2016 @ 4:37pm 
Very nice to play
But...
1/ You forgot to change the WorldInfo mapname (and it has mistyped Paris but Pairs)
2/ Disable blockActor on dynamic Meshs or it creates invisible walls once the mesh is moved away

Thanks for it !:steamhappy:
Kurumi  [author] 1 May, 2016 @ 2:34pm 
Yes my mistake it is called PairsEvacuation"ZONE"

The map went through so many name changes when i was making it i tilted this workshop page one of the old names by accident, dident notice.

Sorry for destroying your poor little mind xD
Pingus III 1 May, 2016 @ 12:21pm 
It's also in the description.
"Description

Paris Evacuation Point is a small to medium sized map set in... you guessed it MERICA.. no Pairs."
You're starting to cause me mental damage and I might have to sue...
Pingus III 1 May, 2016 @ 12:16pm 
Nice map, but there's one problem that still disturbs me. The map folder is called "PairsEvacuationZone" and it's triggering me hard. http://imgur.com/exYTbxI
GameplaysDavis (Twitch) 1 May, 2016 @ 8:16am 
Thank you :D:
Kurumi  [author] 1 May, 2016 @ 8:12am 
Sure jason feel free :steamhappy: