Space Engineers

Space Engineers

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[Broken/Discontinued] Star Wars Octuple Barbette Turbolaser Cannon Mod
   
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Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
3.461 MB
17 Apr, 2016 @ 8:07pm
17 Jul, 2018 @ 1:47pm
6 Change Notes ( view )

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[Broken/Discontinued] Star Wars Octuple Barbette Turbolaser Cannon Mod

Description
I have decided to stop modding to pursue other interests. I am fine with tinkering, updating, & uploading your own version of this mod. In that case, credits & a link back to the original mod would be appreciated.

Here is a mod containing octuple barbette turbolaser cannons. [starwars.wikia.com] These cannons were placed on Imperial II-class Star Destroyers which first appeared in Empire Strikes Back during the Battle of Hoth. Although they are only known to be placed on Star Destroyers, it would still make sense for the cannons to be used on other advanced Imperial vessels and for station defense. Should work in both survival and creative modes. Just a heads up, some of the turrets (and the stationary turbolaser cannons) are very powerful like a lot of other Star Wars weapons in the lore so I recommend using a shield mod with this mod.

Mod Contents:

3x3 Large Ship Octupe Barbette Turbolaser Cannon Turret (15x15 Small Ship Counterpart)

5x5 Large Ship Octuple Barbette Turbolaser Cannon Turret (25x25 Small Ship Counterpart)

7x7 Large Ship Octuple Barbette Turbolaser Cannon Turret (35x35 Small Ship Counterpart)

9x9 Large Ship Octuple Barbette Turbolaser Cannon Turret (45x45 Small Ship Counterpart)

11x11 Large Ship Octuple Barbette Turbolaser Cannon Turret (55x55 Small Ship Counterpart)

1x8 Large Ship Stationary Octuple Barbette Turbolaser Cannon Barrel (5x40 small ship counterpart)
(NOTE: 1x8 Stationary Turbolasers use 11x11 ammo)

Additional Details:

The cannons in this mod are divided into categories which have 3 types of ammo. The first is a projectile ammo type which does not affect voxels on objects such as planets or asteroids and the energy bolt cannot be targeted by other turrets unlike the explosive ammo types. The second ammo type is explosive and affects anything it impacts with. The third ammo type is the full power setting. This setting has enough explosive power to vaporize asteroids and create craters however, it uses more Tibanna and the turret or stationary weapon fires energy bolts with a slower fire rate compared to the other two power settings.

Energy bolts can be green, red or blue.

The size of the turret also determines the power level of the ammo. Each ammo crate contains 500 shots.

The turbolaser turrets fire 8 shots at once.

The turbolaser cannons have authentic star wars sounds when they fire.

The turrets in this mod are modeled by me based on several image sources.

This mod contains a Star Wars ammo crate model created by me.

The weapons in this mod are not in my Star Wars Weapons modpack. This likely will not change until I find a way to reduce the loading times for that modpack.

Here is a link to the Imperial Star Destroyer build from the screenshots

Star Wars © Lucasfilm, LucasArts and Disney [www.starwars.com]

Here are some fixes if the mod is not loading up
Check to see if the mod was downloaded from the Steam Workshop, is selected in the menu, and the load order for your mods may have to be adjusted before loading a world. If you can't find the mod or are getting other errors unsubscribe and resubscribe to the mod on the workshop so Steam downloads it again. If that does not work go to the mods folder which is
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850
and delete the folder titled 668044165 so the mod redownloads. Again, unsubscribe and resubscribe and make sure the mod folder is fully downloaded, selected in the menu, and the load order is adjusted before loading the world.

Please, do not ask me to bundle one of my mods with another one of my mods. Also, please, do not ask me to post specific content from one of my mods into its own mod. I've decided this due to the extra work it would take me to keep mods with duplicate content updated and organized. I will likely ignore comments asking for this.
185 Comments
T.w² kodamant 4 Jun @ 7:02pm 
ngl weaponcore sucks ass, it breaks every single vanilla ship and you need to go redo everything, im glad this is one of the mods i can use without installing that abomination
wotkocze 24 Oct, 2023 @ 1:55pm 
we need some guy who take this mode and fix it or rework for weaponcore this dude dont wanna update or fix this mode so RIP
Avergel 14 Oct, 2023 @ 10:26am 
Someone rework this mod to be compatible with weapon core ?
wotkocze 7 Oct, 2023 @ 11:27am 
This is the end of this mode
Ghost 21 Jun, 2023 @ 4:14pm 
It is only available from Asteroids in space. However, it has to either be one you haven't gone close enough to to spawn, or started a new world with the mod. It can, rarely, drop from meteors.

Note: This was as of the last time I ran this mod. About 2 years ago.
Schreatmaster 21 Jun, 2023 @ 4:10pm 
hallo,

where can i find the tibanna for ammo?
Ghost 8 Jun, 2023 @ 12:57am 
@Barrett, This hasn't been updated for 4 years. idk what would be causing the crash but given the amount of updates and major releases, the list is somewhat long in that department.

First troubleshooting step for mods, load it alone and see if the same issue occurs. If so, there's a problem created by a patch. Otherwise, another mod is conflicting. That's about as much as I can help with the information you have provided.
Barrett 6 Jun, 2023 @ 11:29am 
just crashes my game as soon as they shoot
Razortron  [author] 29 Dec, 2022 @ 10:07pm 
@B1487E I have had in my mod descriptions: "I am fine with tinkering, updating, & uploading your own version of this mod. In that case, credits & a link back to the original mod would be appreciated."
B1487E 29 Dec, 2022 @ 4:03pm 
@Razotron, if you decide not to return to modding, would you allow someone to take over these mods to keep them going?