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Okay, just added them to my to-do list.
I don't have any models of the PT Cruiser, sorry.
It's just another limitation of the Source Engine. One of quite many, unfortunately. The normal shader parameter for transparent textures causes them to disappear when close to a light source (lamps, lights or the flashlight). The damage_body is a separate mesh using a transparent texture rather than a skin, so it's affected as well. A more detailed explanation of the issue can be found here .
As for the rest of the cars in the SCars HD series, I've recently started updating them with new features and improved shader effects, beginning with the oldest ones.