Cities: Skylines

Cities: Skylines

207 lượt đánh giá
Classic motorcycle
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Assets: Vehicle
Kích cỡ file
Đã đăng
Đã cập nhật
1.678 MB
16 Thg04, 2016 @ 2:39pm
3 Thg05, 2021 @ 12:28pm
3 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Classic motorcycle

Trong 1 bộ sưu tập tạo bởi Archie Cuntingham
The Future
37 vật phẩm
Mô tả
Just a motorcycle. Very shiny, very chrome.
Spawns as a variant of the Scooter.
4 color variations.
It has the default scooter driver driving it.

4306 tris
512x512 textures
lod:
30 tris
64x64 textures
8 bình luận
Archie Cuntingham  [tác giả] 3 Thg05, 2021 @ 12:30pm 
Updated now with a submesh, should no more turn into a scooter when parked
TurtleShroom 24 Thg09, 2020 @ 9:29pm 
CHAD
Archie Cuntingham  [tác giả] 7 Thg05, 2017 @ 3:53am 
@ liquid divine: Yea I agree, but there doesn't seem to be a way to do that :L
lime 7 Thg05, 2017 @ 1:14am 
Hey! I like your work, however, we should figure out how to make so that the bike doesn't change back to scooter once it's parked. I'm an absolute beginner at modeling/maping/modding but I'm wondering because there are so little motorcycle assets in workshop... :(
templeofdoom 19 Thg04, 2016 @ 2:51pm 
@Fredval - the biggest issue you want to take into consideration, especially with Car & vehicle assets are going to be the LOD model size. Generally speaking an average user spends most of their game time at an elevated level well above the cars and vehicles that display the LOD most of the time. @Archie Cuntingham did a great job at making sure the LOD model on this asset was extremely optimized at 30 tris and x64 textures. This will help in reducing the actual performance hit of the main model as most of the time you should see this vehicle from above. In the situations that you are zoomed in, unless you have a lot going on in the screen or you have a lot of other unoptimzied models, this shouldn't be too bad of a hit. I'm going to see how it looks in the game as I believe it should run fairly well despite the larger main-model tri-count. Just my 2 cents. :)
Archie Cuntingham  [tác giả] 19 Thg04, 2016 @ 8:10am 
@Fredval : Yes, bikes are harder to make low-poly :I
It might still run ok, at least the file size isn't enormous.
Fredval 18 Thg04, 2016 @ 12:03pm 
Looks excellent, but 4300 tris for a vehicle sounds a lot to me.
Captain-No 16 Thg04, 2016 @ 3:03pm 
fit well in most of my -all in one- Collections:
http://steamproxy.net/sharedfiles/filedetails/?id=530068711
thumbs up, thank you :anchor: