Cities: Skylines

Cities: Skylines

207 valoraciones
Classic motorcycle
   
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Assets: Vehicle
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Actualizado el
1.678 MB
16 ABR 2016 a las 14:39
3 MAY 2021 a las 12:28
3 notas sobre cambios ( ver )

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Classic motorcycle

En 1 colección creada por Archie Cuntingham
The Future
37 artículos
Descripción
Just a motorcycle. Very shiny, very chrome.
Spawns as a variant of the Scooter.
4 color variations.
It has the default scooter driver driving it.

4306 tris
512x512 textures
lod:
30 tris
64x64 textures
8 comentarios
Archie Cuntingham  [autor] 3 MAY 2021 a las 12:30 
Updated now with a submesh, should no more turn into a scooter when parked
TurtleShroom 24 SEP 2020 a las 21:29 
CHAD
Archie Cuntingham  [autor] 7 MAY 2017 a las 3:53 
@ liquid divine: Yea I agree, but there doesn't seem to be a way to do that :L
lime 7 MAY 2017 a las 1:14 
Hey! I like your work, however, we should figure out how to make so that the bike doesn't change back to scooter once it's parked. I'm an absolute beginner at modeling/maping/modding but I'm wondering because there are so little motorcycle assets in workshop... :(
templeofdoom 19 ABR 2016 a las 14:51 
@Fredval - the biggest issue you want to take into consideration, especially with Car & vehicle assets are going to be the LOD model size. Generally speaking an average user spends most of their game time at an elevated level well above the cars and vehicles that display the LOD most of the time. @Archie Cuntingham did a great job at making sure the LOD model on this asset was extremely optimized at 30 tris and x64 textures. This will help in reducing the actual performance hit of the main model as most of the time you should see this vehicle from above. In the situations that you are zoomed in, unless you have a lot going on in the screen or you have a lot of other unoptimzied models, this shouldn't be too bad of a hit. I'm going to see how it looks in the game as I believe it should run fairly well despite the larger main-model tri-count. Just my 2 cents. :)
Archie Cuntingham  [autor] 19 ABR 2016 a las 8:10 
@Fredval : Yes, bikes are harder to make low-poly :I
It might still run ok, at least the file size isn't enormous.
Fredval 18 ABR 2016 a las 12:03 
Looks excellent, but 4300 tris for a vehicle sounds a lot to me.
Captain-No 16 ABR 2016 a las 15:03 
fit well in most of my -all in one- Collections:
http://steamproxy.net/sharedfiles/filedetails/?id=530068711
thumbs up, thank you :anchor: