Sid Meier's Civilization V

Sid Meier's Civilization V

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The Empire of Rome (Constantine)
   
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13.446 MB
16.4.2016 klo 6.14
30.5.2016 klo 6.07
3 muutosilmoitusta ( näytä )
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The Empire of Rome (Constantine)

1 kokoelmassa, tekijä JFD
JFD's Civilisations
149 luomusta
Kuvaus
Adds Rome led by Constantine as a playable civilization. Does not replace Augustus' Rome.

For more information, please see the wikia[civilization-v-customisation.wikia.com] or the mod's homepage[forums.civfanatics.com] on CivFanatics.

!!!IMPORTANT!!!:
This mod works best with the lastest beta of Gazebo's Community Patch[forums.civfanatics.com]. It is not required, however.

If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, you may consider donating to Paypal[www.paypal.com].



Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[www.dropbox.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert civilization here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Troubleshooting


Multiplayer
Supported Mods
Credits
  • JFD: Author
  • Janboruta: Artwork
  • Regalman: Artwork
  • Danrell: Graphics
  • Andreas Waldetoft: Music (EU: Rome - Imperator)
  • Doyle W. Donehoo: Music (Dawn of War II - Angel of Death)
  • Keniisu: Mod Showcase.

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
61 kommenttia
Μολοχ 30.4.2019 klo 10.39 
Why does this Rome create protestantism?
Nikiforos V Fokas 10.2.2018 klo 12.54 
One of the few greats ever to have genuinely shaped the world for thousands of years. Nice work.
The World is a Sandbox 9.1.2018 klo 0.09 
If you use Tomatekh's excellent Historical Religions mods, the default religion for this Civ appears to be .. Lutheranism? In one of my recent games, this Civ had first pick (while Eastern Orthodoxy was still available), and the AI went for that. It's also a weak AI opponent, as in two recent games I played (with Community Balance Patch) it ended up a quickly diminished competitor. The AI doesn't seem to be able to handle its strengths. Other than that, no bugs: stable mod.
iilhero 14.12.2017 klo 3.11 
The civ is not showing up
The hot wizard in you area 3.6.2017 klo 17.16 
what is the capital for this mod. I'm thinking of doing a YNAEMP game soon.
DerigarsChairman 23.5.2017 klo 19.41 
Lucinius ( Alexander) of the Eastern Roman Empire is a thorn in my side for the scenario. campanion calvary are no match however for my prize ship legions (all romes start with legion units which as constantine means half of my swordsmen are legions (the other half are frontline walls i dont care about.
DerigarsChairman 18.5.2017 klo 21.08 
currently testing a new map. Which is modified fall of rome.There are about 15 factions.
Eastern Roman Empire; Alexander (hes pagan)
Roman Empire; Default Rome (italy/africa
Constantine; england, france, spain
Celt; scotland and ireland
franks (close to gaul)
persia (far larger than in in fall of rome)
Arabia; (the woman led one, anyways they have the unique ability of not being in permawar
visigoths and ostrogoths are neighbors
germans occupy scandinavia (the small part ingame)
huns (cause nomads)
alans (numidia)
armenia (team with rome)
vandals (south of tingis)
nubians

DerigarsChairman 18.5.2017 klo 16.18 
why not simply have a line of code that gives Constantine the default roman legion and ballista?
LordMalcador 4.10.2016 klo 15.16 
Could your mod be linked to the mod adding 3rd and fourth unique components? This Rome could receive those new components.
DerigarsChairman 26.8.2016 klo 9.23 
hey JFD long time no see, im doing a crisis of the third century scenario. I'll make the map later but, i have the unit fix complete (each civ get like 6 total units), however im trying to give your Roman Scenario the UA of the default rome with the following line of code (seperate somewhere else and there seems to be an issue) The Palymra part seems to work however the part for this mod has an issue. I'm letting these civs keep default UA as well considering that they both will have far less land than the Central Romans

<Traits>
<Row>
<Type>TRAIT_JFD_ROME_CONSTANTINE</Type>
<CapitalBuildingModifier>25</CapitalBuildingModifier>
</Row>
<Row>
<Type>TRAIT_CF_PALMYRA</Type>
<CapitalBuildingModifier>25</CapitalBuildingModifier>
</Row>
</Traits>