Space Engineers

Space Engineers

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(not updated) [KM] Mobile Drilling Rig
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.757 MB
14 Apr, 2016 @ 4:30pm
15 Apr, 2016 @ 12:46pm
2 Change Notes ( view )

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(not updated) [KM] Mobile Drilling Rig

Description
Modless Mobile Drilling Rig. Compact&functional. Designed for survival.
Can drill to 50m deep. 1 button to start. Tested with 1000 tons on board.

Mobile Drilling Rig
Ship's Particular:
Mass: 661 tons
Block Count: 1066
Length: 40.0m
Width: 40.0m
Height: 45.0m
Capacity: 531250 Litres -Cargo Containers (Inventory size x1)

Production&Storage
Refinery +4 modules (4 Effectiveness, 1 Productivity)
2 Assembler +5 modules (4 Power Effectiveness, 1 Productivity)
Arc Furnace
1 Large +7 Small Containers, Oxygen Generator +4 Tanks.

Power
5 Small Reactors
6 Batteries
5 Solar Panels

Armaments
2 Missile Turrets
4 Gatling Turrets
3 Interior Turrets

Other Blocks
-Medical Room, Cryo Chamber, Ore detector, Projector, Antenna&Laser Antenna, Beacon, Drill's Camera, 2xAir Vent, 3 Connectors, Collector, 2 Gyroscopes

4 Timers&Programmable blocks with awesome scripts
I) Resource Exchanger by Sinus32
II) Easy Automation (InGameScript) by Coren v1.03
III)MMaster's Configurable Automatic LCDs script
IV) Spare

Known issues
- Missile turrets can damage station and solar panels.
- Do not use 'Safety Locker Override' for pistons, also do not move with high speed. 'Landing Gear' for pistons, if to be honest - useless, do not use it when flying, BUT, if it's On, he has funny bug:) Your station slowly will rise up for a few meters above surface, even if your thrusters are off, and doesn't matter how you are overload (but first you need unlock yor real Landing gear, of course.) p.s. Hello Keen!
I spent a lot of time and nerves, in attempts to make it completely stable. Also it cost the lives of my сomputer mouse, so if you know how to fix it, Please, let me know.
In next version(without rotors and pistons) I planning replace pistons, on vertical small drill ship. And will make clear sector of fire for missile turrets.

Thanks for reading, sorry for grammatical and syntax mistakes. Click 'Like' if you found something interesting:)

==================================
Acknowledgements:
- Resource Exchanger by Sinus32
- Easy Automation (InGameScript) by Coren
- MMaster's Configurable Automatic LCDs
---------------------
I was inspired and used some elements of design of this station
8 Comments
andrew 27 Jul, 2016 @ 2:03pm 
As amazing as this rig is after a while the drills keep breaking and also the Pistons any ideas as to how to solve this?
Laffyistired 11 May, 2016 @ 12:13pm 
hi i like to know that too please might be good to do it in layers
Misha [UA]  [author] 25 Apr, 2016 @ 11:23am 
Hello. All understandably and clear. Unfortunately, projector does not support multiple grids connected by pistons,rotors or connectors. (station has 7 grids: base+each piston and rotor). imho, there is a way to install additional 6 projectors and use them one by one during building in survival. But I need to check.
Anyway, it's normal. Thanks for reporting problem.
Gun_Club96 25 Apr, 2016 @ 10:43am 
Hello. I dont know if i make anything wrong, but when i load the blueprint into a projector I see the station but without the minner. I mean the drill in the middle does not get projected.
And when i start the projector i get a warning like: Warning You can't load two grids at the same time, bigger grid got loaded. (Sorry for the misereable spelling i had to translate ist from german in english).:steamfacepalm:

is this a bug of my game or normal? :steamfacepalm:
Eclipse Tech 21 Apr, 2016 @ 9:35pm 
This thing looks awesome.
Maphias 20 Apr, 2016 @ 8:44pm 
Nice I came up with a simialr design a while back but had trouble with landing the thing. my smaller verzion is way works better then the big one. this looks awesome thanks for coming up with a better design.
Misha [UA]  [author] 17 Apr, 2016 @ 1:35pm 
Ya, exactly. :steamfacepalm:My consideration was attached to the pistons. And, I crashed few times during landing, and didn't try to fix that. Thanks, I will use wheels in next version.
Mornedhel 16 Apr, 2016 @ 6:56pm 
Very very nice job! I really like your documentation of every of the stations functions on the LCD screens and buttons. Overall very clean and tidy ;)
What I found quite helpfull for these sort of stations are 1x1x1 wheels (without suspension) as bumpers to prevent damage on armor blocks when landing and positioning the station