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As for your texture, the way to use less texture space while preserving detail is to reuse them. For example the left and the right side of the building could be mapped onto the same area in your texture. You can't even see the left side and the right side at the same time so you won't notice.
I can give you more feedback if you want.
I first wanted to make some dutch row houses. But then i got into 16th century buildings :P Silvarret said he lacked some 1900 houses but moddeling 16th century houses are way more interesting :P so yea i hope something is comming up. Still learning how to import properly and fix the lighting issue.
Anyway, it looks great, and I saw under one of Silvarret's videos that other buildings are on the way? Keep it up!
1 side note.... I dont know how to optimize the model :P it has some organic elements consisting of a lot of triangles. Dont know hot to fix that :P