Left 4 Dead 2

Left 4 Dead 2

289 avaliações
Cs Online 2 MK18 MOD1[M16]
   
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Game Content: Weapons
Tamanho:
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Atualizado em:
6.725 MB
7 abr. 2016 às 20:22
13 fev. 2019 às 22:02
2 notas de alterações ( ver )

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Cs Online 2 MK18 MOD1[M16]

Numa coleção por ThunderKiss65
Rex's Military Grade Surplus
209 itens
Descrição
I have recently been given about every single cs online 2 model in high quality textures and original shaders so from now on any cso2 mod is going to be a perfect rip with no smoothing errors or low quality ♥♥♥♥♥♥♥♥. Here is the first the MK18 on celes honeybadger animations.

Includes:
-celes animations[works online]
-w_models
-firing and reloading sounds
-Uriks particle mod

Credits:
-Valve/Nexon: original creators of the model and texture and sound
-Rex: Port and compile
-Cele: animations
-Urik: particle effects
35 comentários
茶靡 12 nov. 2023 às 3:22 
跪求消音器版本
eflow1223 23 abr. 2021 às 17:32 
looks like a AR 15
Јамеѕ 23 fev. 2020 às 2:04 
The world model needs to be realigned. Some of the survivors are holding it incorrectly (it's a little off center). :(
S.A.L 6 jan. 2018 às 21:36 
Can u pls remove ur sounds, they are too loud
SgtSockMango 20 dez. 2017 às 23:18 
Looks great but it causes a delay after reloading.
アッコ Akko 8 nov. 2017 às 5:42 
the reloading animation has a delay...
Kamijou_Touma 6 ago. 2017 às 23:04 
Thank you sir,thank you very much.
Nikkolai of Jericho 5 ago. 2017 às 23:04 
Thank you, Lord Rex. Kek be praised.
ThunderKiss65  [autor] 5 ago. 2017 às 22:59 
The reloading animation has a delay through the client on a listen server as well, ive ment to fix this but I have roughly a couple hours a week at most to fix old mods due to having a job and going to school. This uses celes animations which are notorious for glitching beyond repair when decompiled, this probably has a few keyframes that stuck around for a few frames after the reload finishes, I'll fix it as soon as I can.
Nikkolai of Jericho 5 ago. 2017 às 22:55 
@Kamijou_Touma That usually means the animation he used was a little bit too short and thus the actually reload counter has to run down before you acn shoot. The animation has nothing to do of when you can shoot, it's purely cosmetic. I'm surprised mod authors don't just speed up or slow down their animations to fit on weapons. I could care less if a bullet falls to the ground half a second slower than it would in real life, as long as it looks good...