Left 4 Dead 2

Left 4 Dead 2

289 ratings
Cs Online 2 MK18 MOD1[M16]
   
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Game Content: Weapons
File Size
Posted
Updated
6.725 MB
7 Apr, 2016 @ 8:22pm
13 Feb, 2019 @ 10:02pm
2 Change Notes ( view )

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Cs Online 2 MK18 MOD1[M16]

In 1 collection by ThunderKiss65
Rex's Military Grade Surplus
209 items
Description
I have recently been given about every single cs online 2 model in high quality textures and original shaders so from now on any cso2 mod is going to be a perfect rip with no smoothing errors or low quality ♥♥♥♥♥♥♥♥. Here is the first the MK18 on celes honeybadger animations.

Includes:
-celes animations[works online]
-w_models
-firing and reloading sounds
-Uriks particle mod

Credits:
-Valve/Nexon: original creators of the model and texture and sound
-Rex: Port and compile
-Cele: animations
-Urik: particle effects
35 Comments
茶靡 12 Nov, 2023 @ 3:22am 
跪求消音器版本
eflow1223 23 Apr, 2021 @ 5:32pm 
looks like a AR 15
Јамеѕ 23 Feb, 2020 @ 2:04am 
The world model needs to be realigned. Some of the survivors are holding it incorrectly (it's a little off center). :(
S.A.L 6 Jan, 2018 @ 9:36pm 
Can u pls remove ur sounds, they are too loud
SgtSockMango 20 Dec, 2017 @ 11:18pm 
Looks great but it causes a delay after reloading.
アッコ Akko 8 Nov, 2017 @ 5:42am 
the reloading animation has a delay...
Kamijou_Touma 6 Aug, 2017 @ 11:04pm 
Thank you sir,thank you very much.
Nikkolai of Jericho 5 Aug, 2017 @ 11:04pm 
Thank you, Lord Rex. Kek be praised.
ThunderKiss65  [author] 5 Aug, 2017 @ 10:59pm 
The reloading animation has a delay through the client on a listen server as well, ive ment to fix this but I have roughly a couple hours a week at most to fix old mods due to having a job and going to school. This uses celes animations which are notorious for glitching beyond repair when decompiled, this probably has a few keyframes that stuck around for a few frames after the reload finishes, I'll fix it as soon as I can.
Nikkolai of Jericho 5 Aug, 2017 @ 10:55pm 
@Kamijou_Touma That usually means the animation he used was a little bit too short and thus the actually reload counter has to run down before you acn shoot. The animation has nothing to do of when you can shoot, it's purely cosmetic. I'm surprised mod authors don't just speed up or slow down their animations to fit on weapons. I could care less if a bullet falls to the ground half a second slower than it would in real life, as long as it looks good...