Sid Meier's Civilization V

Sid Meier's Civilization V

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Madagascar Civilization
   
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468.915 KB
3 Apr, 2016 @ 8:49am
4 Apr, 2016 @ 6:03am
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Madagascar Civilization

Description
This mod adds Madagascar as a new civilization. Requires BnW & G&K.

Play as King Andrianampoinimerina, heralded as the greatest Malagasy king in history, and expand the Kingdom of Imerina.

Unique Unit: Taisaka Spearsmen - Replaces spearman, stronger and +50% bonus in forests and jungle, and can cheaply be bought with faith.
Unique Beilding: Trano Manara - Replaces temple, generates twice as much faith.
Trait: Fanampoana - Land unit mainetnance costs are 50% less.

Includes artwork, custom leader responses, Malagasy spy & city names, and complete civilopedia entry.

As this is my first civ5 mod, feedback and ideas are very welcome.
15 Comments
Osariik 21 Nov, 2016 @ 9:22pm 
The Plague comment was a reference to -1 Stability Hit's comment because in Plague Inc it's really hard to infect Greenland and Madagascar. Also, most modders that use YnAEMP put the support in their own mods. Just ask Red Gryphon how o do it on his profile page.
McMelchior  [author] 21 Nov, 2016 @ 6:20am 
@yosemitehalfdome I'm not sure what you're referring to. As for your second question, I have no idea how that map pack functions, but I think the starting locations are part of the maps. You'd be better off asking the author of YnAEMP to add support for this mod rather than vice versa.
Osariik 20 Nov, 2016 @ 10:50pm 
Is that one from Plague Inc? And also, can you put in YnAEMP support?
-1 Stability Hit 5 Jul, 2016 @ 9:08pm 
100% resistance to pandemics if you have less than two Harbours
McMelchior  [author] 17 Apr, 2016 @ 11:54pm 
@GreatVoid2000, you're right, thanks. I'll fix it in the next update. :)
Gianluca 17 Apr, 2016 @ 2:27pm 
Typo spotted in your mod description; building in unique building was written with a 'u' instead of an 'a'
Bongo Drumme 5 Apr, 2016 @ 6:30am 
@M. M. McMelchior, perhaps a bonus against barbarians?
McMelchior  [author] 5 Apr, 2016 @ 4:35am 
@James Mason, that's a very interesting idea. I haven't figured out how to make custom traits yet, so currently I'm limited to just the existing traits, but I'll look into it.
Ryōshū 4 Apr, 2016 @ 1:55pm 
Maybe giving your units a combat bonus based on how many techs you're behind the player you're at war against?

I dunno.
McMelchior  [author] 4 Apr, 2016 @ 6:05am 
And a quick update to V5. Taisaka Spearsmen can now be fairly cheaply bought with faith, allowing you to quickly build up a low-cost army midgame if you have amassed a number of cities.