Crusader Kings II

Crusader Kings II

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Cultural Bonuses
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321.456 KB
30 Mar, 2016 @ 9:22pm
5 Jun, 2019 @ 5:33pm
27 Change Notes ( view )

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Cultural Bonuses

Description
Give every cultures various bonuses[pastebin.com] from extra fort level to better relations. These are applied to either the characters, buildings or capitals.

Some bonuses are not totally lore friendly yet as some are based on EUIV ideas. More accurate bonuses are slowly added and if you are knowledgable about some peoples don't hesitate to comment.

Compatibility
Work fine without DLC, but some bonuses do nothing without them. For example, extra retinues won't do anything unless you have legacy of rome. There is also several trade related bonuses which won't do anything if you are not a republic.

Should be save compatible and work fine with every mods that doesn't add modifiers to specific cultures or touch the static modifiers. If you play with a mod that add new cultures, the new ones won't have bonuses unless they are renamed default cultures. If there is a popular incompatible mod and i get a lot of request i may make a patch for it.

Installation of patched versions
Inside the main zip file there are several folders and ".mod" files (like "CK2PlusCulture" folder & "CK2PlusCulture.mod") , simply drag those with the same names as the mod you want in /Mod (where your mods are downloaded) and activate only the version of said mod, don't activate both the patched version and Cultural Bonus in the launcher.


Patched Mod:
CK2+
HIP EMF (without SWMH)
SWMH

List of cultures bonuses[pastebin.com]
Popular Discussions View All (2)
22
30 Sep, 2020 @ 10:43pm
Suggestion box
Maal
4
5 Aug, 2018 @ 5:22am
PINNED: List of Bonuses
Maal
396 Comments
Sundiata92 16 Apr @ 4:14am 
Damn..
Maal  [author] 14 Apr @ 2:14pm 
It was added at a later date and I must have missed it when doing the update.

I no longer have the mod's original file, not sure if I can update this.
Sundiata92 14 Apr @ 11:42am 
why does the Mande Culture not have any bonuses?
Maal  [author] 17 Mar @ 8:41am 
They are from other mods, like ck2plus, see descrption. this mod do not add culture.
GerthyBoy 17 Mar @ 6:58am 
How do you make use of the new cultures? I can see in the pastebin things like "Venetian", "Austrian", and "Bavarian". But the cultures haven't popped up even with regional leaders being the top lieges in the relevant areas.
Maal  [author] 7 Oct, 2021 @ 2:20pm 
@Teoctlamazqui
Sure, no problem. Ain't like I paid much attention to this mod since... june 2019. Just be aware that it's not as straigth foward as it sound. Provincial bonus are in static_modifier, character bonus in the culture file. The bonus in the culture tooltip only show what's in the culture file so you need to add everything there anyways for it to show.
Teoctlamazqui 7 Oct, 2021 @ 8:04am 
Hey bud,I want to use your code to build off cultural bonuses for a submod I’m working on for a full conversion mod.this cool?I can post kudos and links to to mod if and when I’m done lol
Legate Gaius 19 Sep, 2021 @ 4:27pm 
@Maal Yeah I discovered what was happening. Your mixed with another mod called kingdoms reformed created the Adam and Eve glitch. So it was my faullt.
Maal  [author] 18 Sep, 2021 @ 11:12pm 
@Inquisitor Matheus
Weird, if that was the case then it would have been reported in the past 5 years. I do not even touch the names. Are you using other mods which might conflict?
Legate Gaius 18 Sep, 2021 @ 8:36pm 
Cool mod, but i think this broke some existing cultures, like gothic, coptic, dalmatian, sardinian, slovien and an Altaic culture. All of men and women are called Adam and eve