Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just a few cosmetic changes.
Replaced the red fizzler with a simple grate as I thought it clashed with the asthetic of the map and since the puzzle is so large and involves moving between floors constantly I want to keep the possible player death scenarios to a minimum.
You can no longer jump on the panel blue gel as I removed the cage and moved the panel one block deeper and covered it with a grate.
Ok, so to deal with the exploits wildgoose mentioned I basically removed the portal surfaces right next to the ledge with the second cube dropper. Blue gel has been pre-placed on the walls where the portal surfaces were removed. I would try to do something with angled panels here, but I'm literally at the object limit for this map.
I also editted the top floor a bit, added a red fizzler to prevent another exploit I had found earlier, and added a light to make it easier to find a certain easter egg :P.
http://www.steamproxy.net/sharedfiles/filedetails?id=652728327
http://www.steamproxy.net/sharedfiles/filedetails?id=652728748
Also, I think there are two ways to get the two cubes over to the exit. I think you want me to coat a ceiling with blue gel near the exit but I was able to do some clever things with blue gel to control my fling momentum . If you are unsure what I mean, I'll do another broadcast to show you.
Other than those two things I found, very nice map.
To get rid of the 1st to 2nd floor cheat, move th shaft a little away from the cage with blue gel.
As for the skipping floors thing, for the most part you still have to follow the puzzle to get the cubes anyway. So I don't think it's too much of a problem, but I can look into it some more. But if I need to, I could always just put a red laser grill in the hole the blue gel falls, and have the button on the 3rd floor turn it off. :P