Infinifactory

Infinifactory

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Escape!
   
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2.918 MB
13 Mar, 2016 @ 1:36pm
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Escape!

Description
You were taken captive by the overlords. Unfortunantly for them, they forgot to check your back pocket where you keep your eviscerators. Use them, and the few other parts you found lying around your cell, to reach their power core and take their ship down!


This map was inspired by Etammate95's "Trapped". If you like this map, you'll love theirs!

Depending on whether or not the map updated when I saved it in-game, the seemless doors are brought to you by Blip-id-did-dip.
23 Comments
Outcast123_ 21 Jun @ 8:54am 
Wow, this is so creative!
DeadlyKitten 8 May @ 11:20pm 
hope this helps anyone who finds this in the future
DeadlyKitten 8 May @ 11:19pm 
I had the same issue, it is no longer possible to use the solution provided due to the collision with eviscerators changing. I was able to get through anyway by abusing the way collision works if a block moves into you

Solution:
https://imgur.com/a/GNP3Kqd
To clip through, run the setup once, stand on the lifter and reset the back into build mode. this will leave you standing inside the eviscerator. run the setup again while walking into the wall, this will clip you through the wall and leave you on the other side.
d0sboots 3 Nov, 2021 @ 1:33am 
I don't think this map is possible anymore. Your solution doesn't work; at some point, the game was changed and eviscerators now have collision along their entire model (for the player, non-block components can still pass through the tip.)
scawsome  [author] 6 May, 2021 @ 6:41pm 
@macfreek Thanks for your patience! I've offered a hint and a photo of the solution.
Hints:
My solution did use a conveyor/lifter setup and 5 eviscerators, only 1 of which was mobile.
You and other components can move through the destructive tip of the eviscerator unharmed, it doesn't have collision.

Solution:
https://imgur.com/J2LZg1S
macfreek 30 Apr, 2021 @ 7:10am 
Help needed, with the fourth wall, just after the corner.
I did manage a small contraption that "cut" the wall open, see screenshots at https://imgur.com/a/JP5CasF . However, I can't seem to cut or teleport my way through this one. There is just no 3-block heigh gap, not even temporarily
scawsome  [author] 9 Dec, 2018 @ 2:54pm 
Alright. You notice how the floor pattern around the doors is different than the rest of the area? That's no accident. The block is "Skip Drive, Straight". It's hitbox is only in the middle, so the top can be used to conceal blocks, like the conveyors which move the door, or the empty space which the door slides through. (The door's movable hitbox is one block tall, despite blocking the player for its entire model.)

If you place one of your own blocks into the doorway via conveyor after the door has moved, your block would slide out the slot too, making it much more obvious where it was.

To lock the door, so it only opens when a condition is met, just place a blocker so the door cannot move until you want it to, like you would do for any normal factory setup.

As for the metal "doors", those are literally just metal blocks, some on converyors. Nothing special there.
IronSmeltery 8 Dec, 2018 @ 8:58pm 
@scawsome Sure. How about how did you do the doors.
scawsome  [author] 6 Dec, 2018 @ 11:13pm 
@IronSmeltery
I'd be happy to, assuming it's not far too late to reply. Steam didn't alert me of this one unfortunately.
Anything in particular?
IronSmeltery 27 Jun, 2018 @ 9:18am 
@scawsome could you share some of the building techneques you used? It would help me greatly.