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Een vertaalprobleem melden
Only a few things I'd love to see for this map, Objs like Stand Your Ground, Collectiables (cuz all the good maps gottem and this should be one of em), and maybe some fun interaction stuff like traps or even just goofy easter eggs.
5/5
I recently played your map -- Great work!
Unfortunately, a zed got stuck and we weren't able to kill him unless he decided to run after us after a considerably long time.
Simultaneously we noticed that we can walk through an elevator door, which is not intended for that.
https://steamuserimages-a.akamaihd.net/ugc/972101581448986586/51B76BD3AB28D07DCF41BCA38DB64FAB1579BB6E/
https://steamuserimages-a.akamaihd.net/ugc/972101581448984009/B25153CD86A22458E93E459732DBEC77BA52ADF7/
https://steamuserimages-a.akamaihd.net/ugc/972101581448984545/FADAD4FECD65E4F8E8534E844ED623EDD968DD16/
https://steamuserimages-a.akamaihd.net/ugc/834699937927247684/9E3ED0236C6B70B2D15627EB95441F688D9B661F/
http://i.imgur.com/bvZFbyj.png
The yellow square has no pathnode near it, the siren will stuck here after spawn inside it.
* Collision on the large main floor should now be working more properly
* Numerous "out of map" areas that were previously accessible by means of clever movement have been blocked off and can no longer be reached (sorry jumpers!)
* Several Zed spawn areas have been fixed, preventing them from getting stuck (hopefully)
* Lightmap resolutions that were previously way too high have been greatly lowered on many background elements that don't benefit from them. This is a minor optimization that has reduced the map file size considerably.
Discuss this update in the discussions section.
I'm not keen on spending much time on it but so I'll just do some quick fixes that should hopefully solve the points you've brought up. Again thanks a ton for the report!
http://imgur.com/a/NJNTm