Killing Floor 2

Killing Floor 2

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Mountain Arena
   
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45.465 MB
12 mrt 2016 om 19:05
20 feb 2017 om 6:53
2 wijzigingsnotities (weergeven)

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Mountain Arena

Omschrijving
A large, circular arena set in a late afternoon mountain range. Blast your way through the zeds in the mountain arena!

Mountain Arena plunges players into a large circular arena with a lush mountain backdrop. The arena is a maze full of clutter, paths, platforms, crashed vehicles and much more.
Populaire discussies Alles weergeven (1)
0
20 feb 2017 om 7:40
Maybe Some zed spawn should use Out of Sight?
Pokerman
16 opmerkingen
Foxire 2 jun 2021 om 16:12 
A very well made map with a lot going on and even more to mess with, really love all the spacing and movement options, plenty of places to go, hardly any real choke points. This kind of map would be insanely fun on a 16 player + kind of servers.

Only a few things I'd love to see for this map, Objs like Stand Your Ground, Collectiables (cuz all the good maps gottem and this should be one of em), and maybe some fun interaction stuff like traps or even just goofy easter eggs.

5/5
Phil 10 aug 2018 om 7:03 
Hello ,
I recently played your map -- Great work!
Unfortunately, a zed got stuck and we weren't able to kill him unless he decided to run after us after a considerably long time.
Simultaneously we noticed that we can walk through an elevator door, which is not intended for that.

https://steamuserimages-a.akamaihd.net/ugc/972101581448986586/51B76BD3AB28D07DCF41BCA38DB64FAB1579BB6E/

https://steamuserimages-a.akamaihd.net/ugc/972101581448984009/B25153CD86A22458E93E459732DBEC77BA52ADF7/

https://steamuserimages-a.akamaihd.net/ugc/972101581448984545/FADAD4FECD65E4F8E8534E844ED623EDD968DD16/
Good arena, nicely detailed, could use Stand Your Ground functionality.
ChemSiR 5 mei 2017 om 8:34 
Please fix the collision of the elevator door, everyone can get inside and exploit the game.
https://steamuserimages-a.akamaihd.net/ugc/834699937927247684/9E3ED0236C6B70B2D15627EB95441F688D9B661F/
ChemSiR 19 mrt 2017 om 16:11 
Hope no more zeds getting stuck, so I can put it on my server. Waiting for the fix, appreciate for the hard works.
Pokerman 28 feb 2017 om 19:02 
I am sorry to bump the bug report again, because there is one bug slip through the net.

http://i.imgur.com/bvZFbyj.png

The yellow square has no pathnode near it, the siren will stuck here after spawn inside it.
Lunacinda  [auteur] 20 feb 2017 om 7:01 
Version 2.1

* Collision on the large main floor should now be working more properly

* Numerous "out of map" areas that were previously accessible by means of clever movement have been blocked off and can no longer be reached (sorry jumpers!)

* Several Zed spawn areas have been fixed, preventing them from getting stuck (hopefully)

* Lightmap resolutions that were previously way too high have been greatly lowered on many background elements that don't benefit from them. This is a minor optimization that has reduced the map file size considerably.

Discuss this update in the discussions section.
Sean Sindahl  [auteur] 19 feb 2017 om 9:46 
Damn Pokerman, that is some A quality feedback mate, really appreciate the effort you put into it! I'll fire the map up and have a look at it again. It's an old map from back when we were still learning the SDK, so it suffers from a lot of noobie issues.

I'm not keen on spending much time on it but so I'll just do some quick fixes that should hopefully solve the points you've brought up. Again thanks a ton for the report!
Pokerman 19 feb 2017 om 0:01 
Summary of Map Flaws :

http://imgur.com/a/NJNTm
Bbeast 10 dec 2016 om 4:01 
I had a Siren spawn outside of the map. We had to suicide just to be able to find her.