Killing Floor 2

Killing Floor 2

79 ratings
Mountain Arena
   
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45.465 MB
12 Mar, 2016 @ 7:05pm
20 Feb, 2017 @ 6:53am
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Mountain Arena

Description
A large, circular arena set in a late afternoon mountain range. Blast your way through the zeds in the mountain arena!

Mountain Arena plunges players into a large circular arena with a lush mountain backdrop. The arena is a maze full of clutter, paths, platforms, crashed vehicles and much more.
Popular Discussions View All (1)
0
20 Feb, 2017 @ 7:40am
Maybe Some zed spawn should use Out of Sight?
Pokerman
16 Comments
Foxire 2 Jun, 2021 @ 4:12pm 
A very well made map with a lot going on and even more to mess with, really love all the spacing and movement options, plenty of places to go, hardly any real choke points. This kind of map would be insanely fun on a 16 player + kind of servers.

Only a few things I'd love to see for this map, Objs like Stand Your Ground, Collectiables (cuz all the good maps gottem and this should be one of em), and maybe some fun interaction stuff like traps or even just goofy easter eggs.

5/5
Phil 10 Aug, 2018 @ 7:03am 
Hello ,
I recently played your map -- Great work!
Unfortunately, a zed got stuck and we weren't able to kill him unless he decided to run after us after a considerably long time.
Simultaneously we noticed that we can walk through an elevator door, which is not intended for that.

https://steamuserimages-a.akamaihd.net/ugc/972101581448986586/51B76BD3AB28D07DCF41BCA38DB64FAB1579BB6E/

https://steamuserimages-a.akamaihd.net/ugc/972101581448984009/B25153CD86A22458E93E459732DBEC77BA52ADF7/

https://steamuserimages-a.akamaihd.net/ugc/972101581448984545/FADAD4FECD65E4F8E8534E844ED623EDD968DD16/
Good arena, nicely detailed, could use Stand Your Ground functionality.
ChemSiR 5 May, 2017 @ 8:34am 
Please fix the collision of the elevator door, everyone can get inside and exploit the game.
https://steamuserimages-a.akamaihd.net/ugc/834699937927247684/9E3ED0236C6B70B2D15627EB95441F688D9B661F/
ChemSiR 19 Mar, 2017 @ 4:11pm 
Hope no more zeds getting stuck, so I can put it on my server. Waiting for the fix, appreciate for the hard works.
Pokerman 28 Feb, 2017 @ 7:02pm 
I am sorry to bump the bug report again, because there is one bug slip through the net.

http://i.imgur.com/bvZFbyj.png

The yellow square has no pathnode near it, the siren will stuck here after spawn inside it.
Lunacinda  [author] 20 Feb, 2017 @ 7:01am 
Version 2.1

* Collision on the large main floor should now be working more properly

* Numerous "out of map" areas that were previously accessible by means of clever movement have been blocked off and can no longer be reached (sorry jumpers!)

* Several Zed spawn areas have been fixed, preventing them from getting stuck (hopefully)

* Lightmap resolutions that were previously way too high have been greatly lowered on many background elements that don't benefit from them. This is a minor optimization that has reduced the map file size considerably.

Discuss this update in the discussions section.
Sean Sindahl  [author] 19 Feb, 2017 @ 9:46am 
Damn Pokerman, that is some A quality feedback mate, really appreciate the effort you put into it! I'll fire the map up and have a look at it again. It's an old map from back when we were still learning the SDK, so it suffers from a lot of noobie issues.

I'm not keen on spending much time on it but so I'll just do some quick fixes that should hopefully solve the points you've brought up. Again thanks a ton for the report!
Pokerman 19 Feb, 2017 @ 12:01am 
Summary of Map Flaws :

http://imgur.com/a/NJNTm
Bbeast 10 Dec, 2016 @ 4:01am 
I had a Siren spawn outside of the map. We had to suicide just to be able to find her.