Killing Floor 2

Killing Floor 2

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HorzineExpress
   
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Maps and Mods: Maps, Survival
タグ: Test 1
ファイルサイズ
投稿日
更新日
196.604 MB
2016年3月12日 9時43分
2019年3月3日 4時45分
22 項目の変更履歴 ( 表示 )

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HorzineExpress

LiquidArrow 作成の 1 件のコレクション
LiquidArrow's Custom Maps
17 アイテム
解説
Summary:
Keep by the train or pay the consequences. It is a dark world out there and it only gets darker the more you veer off the tracks. If the darkness doesn't get ya the gas will and well if that doesn't get ya the zeds will. Stay by the train, stay alive, kill some zeds and complete the mission.

Features:
- Moving Train with an onboard Trader.
- Train starts at a random location at game start
- The train is the main source of light
- Able to get on top of train with ladders, but zeds can too!
- Multiple environments
- Always on the move gameplay in open outdoor areas.
- Damaging poison gas clouds aroudn train keeps players from venturing too far

Thanks to everyone that helped test the map:
Pern
Pwnstarr
corporatefilthe
Erik the Read
Oh Yea!!!
Major Needle
Cario
Suka
RogueHelljumper
Toki
[SLS] TOPSGT

NOTICE: Do not edit this map in anyway without notification or permission.
人気スレッド 全て表示 (2)
15
2019年8月8日 22時24分
Bugs/Issues
LiquidArrow
1
2022年6月14日 15時24分
Feedback Discussion
LiquidArrow
132 件のコメント
Hazzles 2020年10月27日 3時20分 
Great idea and love the map. However the problem with stuck zeds still appears unfixed. First wave, the train has stopped but there is one zed somewhere that keeps running in a direction, then teleporting back to its start. I cannot finish the wave/game now. :steamsad:

Also, does anyone else suffer from high a FPS drop whilst the train is moving?
DEODORANT EATER 2020年6月6日 4時28分 
why does this map fuck with my sens???? 1 zed left and I get slow ass fucking sens. during trader time it's suddenly way faster. next round starts and its back to normal. and then it repeats when there's 1 zed left
The Shadow 2019年12月7日 16時04分 
The concept was original however.
The Shadow 2019年12月7日 16時04分 
Awkward map that plays akwardly, with how you can abuse the train to go up or down and how dark it is once you get away from the train. You pretty much need to play Berserker or Commando to have a good time in this map.
ahero 2019年11月21日 15時47分 
The zeds getting stuck behind a wall keeps happening at one particular stop. Hopefully you can find the time to patch it, it is an otherwise great map. The spot I am referring to is the stop right before the poison.
GigaBowserX 2019年7月28日 7時53分 
This is probably my favorite custom map. I love the creativity of having a moving train and a changing environment. Bravo!
¡Pøndø! 2019年7月17日 3時28分 
The same thing keeps on happening. The last ZED in the last wave got stuck somewhere behind a wall, the train is not moving anymore. Aaaand I can't finish the map.
LiquidArrow  [作成者] 2019年3月3日 5時04分 
@10k these issues should be resolved now. Zeds will teleport near train if too far and the boss spawn issue has been resolved.

Pathing was reworked from scratch and should fix the issue of zeds wandering away.
LiquidArrow  [作成者] 2019年2月27日 10時16分 
@10k damn I specifically stopped the train to not move if no zeds were near it so they can catch up. Now they just runaway from it haha, will see if I can fix it sometime.
10,000 Gallon Hat 2019年2月27日 9時11分 
End of a round, last 3 zeds got stuck on other side of map with train not moving. Same problem as reported before, they were moving away from us instead of toward.