Killing Floor 2

Killing Floor 2

2,023 ratings
HorzineExpress
   
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Maps and Mods: Maps, Survival
Tags: Test 1
File Size
Posted
Updated
196.604 MB
12 Mar, 2016 @ 9:43am
3 Mar, 2019 @ 4:45am
22 Change Notes ( view )

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In 1 collection by LiquidArrow
LiquidArrow's Custom Maps
17 items
Description
Summary:
Keep by the train or pay the consequences. It is a dark world out there and it only gets darker the more you veer off the tracks. If the darkness doesn't get ya the gas will and well if that doesn't get ya the zeds will. Stay by the train, stay alive, kill some zeds and complete the mission.

Features:
- Moving Train with an onboard Trader.
- Train starts at a random location at game start
- The train is the main source of light
- Able to get on top of train with ladders, but zeds can too!
- Multiple environments
- Always on the move gameplay in open outdoor areas.
- Damaging poison gas clouds aroudn train keeps players from venturing too far

Thanks to everyone that helped test the map:
Pern
Pwnstarr
corporatefilthe
Erik the Read
Oh Yea!!!
Major Needle
Cario
Suka
RogueHelljumper
Toki
[SLS] TOPSGT

NOTICE: Do not edit this map in anyway without notification or permission.
Popular Discussions View All (2)
15
8 Aug, 2019 @ 10:24pm
Bugs/Issues
LiquidArrow
1
14 Jun, 2022 @ 3:24pm
Feedback Discussion
LiquidArrow
132 Comments
Hazzles 27 Oct, 2020 @ 3:20am 
Great idea and love the map. However the problem with stuck zeds still appears unfixed. First wave, the train has stopped but there is one zed somewhere that keeps running in a direction, then teleporting back to its start. I cannot finish the wave/game now. :steamsad:

Also, does anyone else suffer from high a FPS drop whilst the train is moving?
sleepiest agent 6 Jun, 2020 @ 4:28am 
why does this map fuck with my sens???? 1 zed left and I get slow ass fucking sens. during trader time it's suddenly way faster. next round starts and its back to normal. and then it repeats when there's 1 zed left
The Shadow 7 Dec, 2019 @ 4:04pm 
The concept was original however.
The Shadow 7 Dec, 2019 @ 4:04pm 
Awkward map that plays akwardly, with how you can abuse the train to go up or down and how dark it is once you get away from the train. You pretty much need to play Berserker or Commando to have a good time in this map.
ahero 21 Nov, 2019 @ 3:47pm 
The zeds getting stuck behind a wall keeps happening at one particular stop. Hopefully you can find the time to patch it, it is an otherwise great map. The spot I am referring to is the stop right before the poison.
GigaBowserX 28 Jul, 2019 @ 7:53am 
This is probably my favorite custom map. I love the creativity of having a moving train and a changing environment. Bravo!
¡Pøndø! 17 Jul, 2019 @ 3:28am 
The same thing keeps on happening. The last ZED in the last wave got stuck somewhere behind a wall, the train is not moving anymore. Aaaand I can't finish the map.
LiquidArrow  [author] 3 Mar, 2019 @ 5:04am 
@10k these issues should be resolved now. Zeds will teleport near train if too far and the boss spawn issue has been resolved.

Pathing was reworked from scratch and should fix the issue of zeds wandering away.
LiquidArrow  [author] 27 Feb, 2019 @ 10:16am 
@10k damn I specifically stopped the train to not move if no zeds were near it so they can catch up. Now they just runaway from it haha, will see if I can fix it sometime.
10,000 Gallon Hat 27 Feb, 2019 @ 9:11am 
End of a round, last 3 zeds got stuck on other side of map with train not moving. Same problem as reported before, they were moving away from us instead of toward.