Killing Floor 2

Killing Floor 2

132 ratings
KF-Midgard
   
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File Size
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228.767 MB
12 Mar, 2016 @ 8:22am
9 Sep, 2016 @ 1:31pm
12 Change Notes ( view )

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KF-Midgard

Description
Simple outdoor layout based on a real location of a house having the atlantic forest as surrounding settings.

Changelog v3b
- Fixed textures broken on the content update
- Fixed broken blocking volumes I could find, flex now doesn't crash it
- Added a volume to help zeds not get stuck on the barrels of the pickup truck
- Increased visual cues of the forest boundaries
- Optimized draw distance of smaller foliage
- Plank and small table inside the house now have auto step-on deactivated
- White table outside is now dynamic
- Reduced size and collision of some logs on the ground
- Reduced fog saturation by half and increased the brightness a bit
- Doors now starts closed

Changelog v4b
- Removed auto step on from chairs and two roof parts behind the house
- Remade the collision of many logs with blocking volumes
- Zeds won't jump on the table inside anymore
- Increased dominant light brightness and dynamic shadows distance
- Reduced blue tint, increased yellows, tweaked fog
- Changed main terrain and rocks textures
- Rocky corridor overhaul and two new flares in the area
- Switched some of the surrounding fences for thicker vegetation and moved spawn volumes closer to playable area
- Increased spawn rate outside the fence on the cliff side of the map
- Added trims to the house walls and other small details

Changelog aug 13
- Removed the collision from the small step outside the kitchen and remade it smaller with blocking volumes so there's no more stucking there
- Removed the cilindrical collision for players from the bamboo spiral and made it more accurate (zeds still are blocked by a basic shape)
- Every pond is now enterable (and you might have to jump out in some parts instead of auto-walk)
- Adjusted spawn volumes for versus mode
- Added a couple of new textures, added decals back to some house walls, fixed decals that weren't getting splatter, and depth bias
- Lighting tweaks
- There were tree trios that were easy to get trapped in by zeds when walking backwards, I spaced out the third tree and moved the other two closer to each other

Changelog set 9
- Fixed foliage that went missing after Tripwire deleted unused packages in the tactical response update
- Tweaked a block volume in the cliff side of the map
24 Comments
Schamyl006 27 Sep, 2022 @ 11:44am 
What does this place in real life look like
Sraigius 26 Mar, 2018 @ 5:29am 
Well, that's a nice map for those who like Asgard.
Killed 20 waves in endless mode, and here are the differences that I noticed compared to Asgard.
-The gates to the street are closed, so you cannot go out in the street.
-The house has TWO entrances, front entrance and back entrance.
-The backyard area (that is very small, narrow and just dangerous to go in Asgard) is much more wider) contains a circular camping spot (that is not good for IN-GAME camping, but for nature camping type of camping :D). Well, whatever, basically there's an area that isn't present is Asgard.
-There are multiple trader pods,spaced out through entire map, compared to a single one, like in Asgard (a car).
Didn't ran into any fogs during those 20 waves, so I cannot tell if the lag is real, but the lowest framerate drop was like 70 fps, but stayed mostly in 95-130 fps range, pretty good actually.
If you liked Asgard, get this one too, for a bit of variety! :47_thumb_up::steamhappy:
Flammable 10 Feb, 2018 @ 10:31am 
Can you tell me, what's the point of this map? It's the same map like Asgard...
Pokerman 3 Oct, 2017 @ 9:57pm 
Roof campers, so annoying.
PorcusGrunzus 25 Feb, 2017 @ 10:42am 
This map has extreme lagspikes raging from 15 to 30FPS sometimes. Fog seems to be the reason. Not my rig, trust me.
Pokerman 16 Feb, 2017 @ 6:45am 
Can you add invisible on the roof? people camping on the roof and zed can't attack them.
Cause the map become no challenge.
Angarvin 30 Jan, 2017 @ 3:20am 
thx for the map. enjoyed it a lot
gonk 18 Nov, 2016 @ 7:22pm 
Beautiful map, congrats
Techuser  [author] 9 Sep, 2016 @ 11:26am 
@DerSushy.exe Thanks for the screen, had to fix missing foliage from the update and already fixed that area too
soosh.exe 1 Sep, 2016 @ 2:52pm 
Nice map, also i got stuck on this position http://steamproxy.net/sharedfiles/filedetails/?id=756348739 :D