Source Filmmaker

Source Filmmaker

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Skyranger (XCOM 2)
   
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Universe: Original IP
Model
Models: Vehicle
标签: SFM
文件大小
发表于
53.155 MB
2016 年 3 月 11 日 上午 6:32
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Skyranger (XCOM 2)

在 K Corp. Director 的 1 个合集中
XCOM 2 Models Pack (SFM)
15 件物品
描述
XCOM Transporter. A lot of bones to animations and posters. Include two separate models (Ship and Interrior), spawn all two (without moving anything) and locked them together.

Includes:
minic23\xcom2\xcom\skyranger_firebrand.mdl
minic23\xcom2\xcom\skyranger_firebrand_interrior.mdl
12 条留言
Karate Walrus 2023 年 1 月 28 日 上午 6:56 
thanks
K Corp. Director  [作者] 2023 年 1 月 27 日 下午 11:07 
@Karate Walrus
Get the "umodel" to extract them from the game packages, find the plugin for your 3D software to import them into, then you can work on them for Source Engine. This is very short and fast explanation and tl;dr of the guides I can think of.. If you need more information - you can contact me or other modders for that, they also might help.
Karate Walrus 2023 年 1 月 26 日 上午 9:22 
Also I don't suppose you know where to start with porting models over from enemy unknown? I also wanted the interceptor but I don't know where to start. I know it's unreal 3 engine model. But that's it :p
Karate Walrus 2023 年 1 月 26 日 上午 8:41 
Could I use the original skyranger from xcom1 instead because this doesn't work?
Karate Walrus 2023 年 1 月 26 日 上午 8:36 
well I tried to add it to a map and I got a too many vertices error so I guess it's not even possible. Like you can spawn it in, but hammer won't let you add it to a map file.
K Corp. Director  [作者] 2023 年 1 月 26 日 上午 3:41 
@Karate Walrus
Sure
Karate Walrus 2023 年 1 月 25 日 下午 8:05 
Hey would you mind if I used this on a gmod map? I'd give you credit.
StarButterFly276 2016 年 7 月 16 日 上午 5:23 
port them to gmod
Huedkip 2016 年 4 月 26 日 下午 3:36 
You know what we want...We want Ethereals...Please Import the Ethereals
it go down 2016 年 3 月 11 日 下午 9:13 
Nice.