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# New gameplay feature: Falling off the map now has a high chance of not instantly killing you to fall damage, but instead [CENSORED].
# Added Stand Your Ground zones
# The 3 main platform floors completely reworked from scratch: Much more detailed now, fully lighting+shadow compatible and with bloodsplatter.
# Multiple smaller platforms and walkways around the map have been combined and optimized
# All spiral staircases have been optimized with better collision, working lightmaps and blood splat
# A few new walkways and staircases have been added, introducing more escape routes and walkable surfaces.
# Several Zed navmesh optimizations, making them less prone to go suicide diving off the edges (I hope).
# Tons more world detail added, including lighting, breakable objects and more varied textures
# Many minor optimizations and fixes (shadowmaps, splattermaps, collision, draw distances, geometry, etc.)
Falling off the map is still a thing, although with a pretty crazy twist this time around
The falling is as much of a map feature, as a map problem. It effects bosses just the same so it's fair at least (I've seen King FP charge right out of spawn to his death once lol).
I'm really hoping the sequel gets completed someday. *fingers crossed*
Small spot where 90% of zeds will fall or get stuck in an infinite loop, and the other one is that you fall and you can survive and if you just keep healing as soon as you can you have a high change of living forever and zeds will just fall to the maw and die
here is the proofs
https://youtu.be/WeCI5eQP_hI