XCOM 2
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Halo Reach Weapons
   
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168.479 MB
9 Mar, 2016 @ 5:10am
19 Jun, 2016 @ 10:19pm
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Halo Reach Weapons

In 1 collection by Lauren Lore
Nigel Halo Com
10 items
Description
Version 1.43 Halo Reach Weapons

[Wotc Version]
http://steamproxy.net/sharedfiles/filedetails/?id=1125750962

Long War 2 Halo Reach Weapons
http://steamproxy.net/sharedfiles/filedetails/?id=852222898

This mod adds a large amount of UNSC guns from halo reach and a couple guns from outside of reach, but still look fanstastic in my opinion. The guns have custom sounds effects, adjusted particle effects, default skin variant or pattern colored skin variant. This mod also adds 2 custom classes of guns which will have their stats and uses outlined below. Each gun matches its vanilla counter-part and is fully upgradable with "AI Chips" (attatchments) And all 3 weapon tiers.

List of current Guns
Reach Assault Rifle
Reach Shotgun
Reach Sniper
Reach DMR(custom gun)
Reach Magnum
H4 Saw
M7/Caseless SMG(custom gun)

Planned / TBD

---Jorges Machine gun
^ Animtion issues
---Grenade Launcher from Reach
^ Model Edits needed
---Gravity Hammer
^ Oh yeah, thats a thing..

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Custom Gun Stats
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Halo Reach DMR

-description-
The main use for this gun is to provide long range support from behind
the Assault Rifle and infront of the the Sniper Rifle. This gun is classified
as a "Rifle" and was designed to for the specialist or stealth ranger. The
Sniper cannot use the DMR as the DMR is not a sniper

-stats- (CV/MG/BM)
Damage: 3-5 / 5-7 / 7-9
Accuracy/Range: close range has a range penalty while distance gives a bonus
Ammo: 3/3/3
Crit: 3/5/7 %
Pierce: 0/1/1

-Cost-
Conventional: Free
Magenetic: 125 Supplies / 10 Alloys
Beam: 250 Supplies / 20 Alloys / 10 Elerium


Halo ODST SMG(M7/Caseless)

-description-
The SMG is a close range gun that can fire twice in a turn but has a
small ammo capacity. This does mean you can shoot and then move
to an objective. The SMG is there to provide a new tactical option.
This gun was designed for ranger use in mind as an alternative to the
shot gun as it is a close range weapon with a high fall off of accuracy at
distance.

-stats- (CV/MG/BM)
Damage: 2-3 / 4-5 / 6-7
Accuracy/Range: Accuracy drop off at 6 tiles
Ammo: 3/3/3
Crit: 3/4/5 %

*Shooting costs 1 action instead
of ending the turn

-Cost-
Conventional: Free
Magenetic: 70 Supplies / 10 Alloys
Beam: 140 Supplies / 20 Alloys / 10 Elerium

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FAQ

Q:The most recently added guns dont show up in my save?
A:The update guns function is only run once per save game after
the mod is installed, Please buy them from engineering at Magentic and Beam.

Q:Are these replacers?
A:No, They are standalone alongside vanilla

Q:Where can i configure the guns?
A:"Steam\SteamApps\workshop\content\268500\641554054\Config"

Q:What are the gun templates?
A:Check the discussions for the pinned thread, it has them.

Q:Why arent my sounds working, im on a mac?
A:Theres some compatability thing i have to do with mac
that i have not done yet, date: TBD. Sorry for the inconvience.

Q:Im not on a mac and my sounds dont work?
A:Some of the way sounds are implemented per gun
are different than other guns. The sounds also range from
Stereo to mono to unconverted and are wall .wav 16bit.
Please make sure you can support the correct sound formats.

Q:How do i color the guns?
A:Select a weapon pattern.

Q:Will you post an update to the nexus?
A:When i feel like it.
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Trouble Shooting Guide
Step 1. Disable all mods except this mod
Step 2. Start a new game
Step 3. Make a new Character
Step 4. Unsubscribe and Resubscribe
Step 5. Delete this mod manually and try to reinstall
Step 5.5 Inform me AFTER these steps
Step 6. Reinstall XCom 2
Step 7. Inform me if it worked
Step 8. Re-enable mods and look for conflicts

--------------------------------------------------------------

v1.42
-Various Bug Fixes
-Grimy's Loot Mod support auto added

--------------------------------------------------------------

Other Mods

Armor used in screen shots:
-Advent Armor Mod-
http://steamproxy.net/sharedfiles/filedetails/?id=621966098&searchtext=

My Mods
-Halo 5 High Resolution Armors-
http://steamproxy.net/sharedfiles/filedetails/?id=860750322

-Halo Reach Helmets-
http://steamproxy.net/sharedfiles/filedetails/?id=635150344

-Halo Customizable Armors-
http://steamproxy.net/sharedfiles/filedetails/?id=660597695

-HCA Colorable Techsuits-
http://steamproxy.net/sharedfiles/filedetails/?id=683494118

Recommended Mods:
-ODST Helmets-
http://steamproxy.net/sharedfiles/filedetails/?id=628370631
-Spartan 4 Armor-
http://steamproxy.net/sharedfiles/filedetails/?id=637340321&searchtext=spartan

Updated Icons Provided by: "a8a" Thank you very much sir

Report Bugs!
If you find a bug please please report it! this mod uses an absolute megaton of code, so if theres a bug with the way the guns are functioning let me know in the comments or in the bug report discussion
Have a suggestion?
Let me know down below in the comments or in the suggestion discussion. I take feedback and actually try to do something with it!

(Out of Date):Nexus Link: http://www.nexusmods.com/xcom2/mods/492/? (v1.2)
--------------------------------------------------------------
*Before posting a question read the FAQ or the Trouble Shooting Guide. Thank you*

Copyright info: Gun models are property of Bungie/343i, i do not claim these models as my own.
Popular Discussions View All (9)
201
22 Nov, 2017 @ 11:36am
Suggestions
Lauren Lore
75
30 Dec, 2022 @ 7:22am
Bug Report
Lauren Lore
25
11 Aug, 2017 @ 1:32pm
Your XCom Soldiers
Lauren Lore
947 Comments
Catspeare 19 Jan @ 3:40pm 
@Lauren Lore
1:thank you for this mod it has been a treat for the eyes.
2: I've run into a problem. everything was fine during my first run and now that i have a better understanding of it i'm doing a normal play through. The problem is that the halo firearms are shooting "missing textures". I have followed your steps and am now asking for your help.
Lauren Lore  [author] 3 Jan, 2023 @ 11:07pm 
@Noble Titus
This mod is not for WOTC or the newest version of the game, which is probably based on WOTC. Youll have to check my other mods for that.
Horde Bot 30 Dec, 2022 @ 1:13am 
Update this please this is 1.4 V but we have 1.6 V^^
Deadput 29 Dec, 2021 @ 3:49am 
If you are trying to use it with WOTC, this is a vanilla Xcom 2 mod.
Bengamillen 29 Dec, 2021 @ 3:34am 
This mod is broken, doesnt seem to run at all
tre089 20 Jun, 2021 @ 12:26am 
@Lauren Lore Thank you for the quick response! I ran a test and can now share with those who come after me: SAW inherits the medium-range aim straight from defaultgamedata_weapondata.ini I made a few changes there and am now enjoying a completely new experience. Thank you, Lauren Lore!
Lauren Lore  [author] 17 Jun, 2021 @ 1:48am 
@tre089 Im unsure i havent touched the files for these in over 4 years sorry i wish i could be more help on that one
tre089 15 Jun, 2021 @ 5:37pm 
All the weapons in this (most excellent) mod have custom range aim defined in their respective configs, except for SAW and Magnum. Where does SAW get its aim@range values? Does it inherit them from the vanilla LMG? Are they hardcoded? Static? Or did that part of the config get dropped by accident at some point? - Many thanks! (yes, I am about to embark on an Ironman with these weapons, while waiting for some modern chips to become available).
Vegeta002 22 May, 2021 @ 10:17am 
Does this weapon pack work in WotC?

The WotC version doesn't include the SMG and Magnum, the SMG not being available anywhere except this mod and the Magnum requiring a separate mod that helps makes the mod list unnecessarily bloated.
\\,[†],// 27 Feb, 2021 @ 8:57am 
Fuck me !! the DMR in this game is OP ! love it