Cities: Skylines

Cities: Skylines

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Irondequoit
   
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4.615 MB
6 Mar, 2016 @ 1:23am
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Irondequoit

Description
My first map offering to the Workshop is Irondequoit. A temperate biome map, Irondequoit is based around the geography of the Irondequoit Bay north of Rochester in New York, United States. I took a bit of artistic license in rotating the map counterclockwise 90 degrees and inverting it for a bit of a unique appearance, but anyone familiar with the geography of Rochester and Irondequoit will be immediately familiar with this terrain. The map was generated using a terrain map from the awesome terrain.party[terrain.party] Website which is a great resource for those of you who wish to make your own Skylines maps based on real-world topography.

I have included many randomly placed highway routes for future development options as well as several (purely eye-candy) National Highway 2-lane roads (which consequently makes the Network Extensions Project a requirement for this map. If you would like a version of the map without NEP roads, click here) Additionally, you may subscribe to the Map Theme I used when working on this map which can be found here, though it is obviously not required.

As this is my first map upload to the Workshop, I welcome constructive criticism, suggestions and (I suppose) churlish anonymous insults. At any rate, thanks for looking!

5 Comments
markgy54 14 Oct, 2018 @ 6:38pm 
I started a Victor, Fairport, Farmington map, but need to get back to it.
easte 11 Mar, 2018 @ 7:52am 
I'm from Rachacha. I'd play this but unf it has the outdated original NE :(
popnfrresh 25 Nov, 2016 @ 9:02pm 
How about sodus point, fair haven, buffalo/grand island/niagara falls, 1000 islands?
ixnayonthetimmay  [author] 18 Sep, 2016 @ 11:13pm 
@colorax257, thanks for the kind words! I would like to make another map now that I know a bit more about how ship and airplane paths work!
Colorax257 11 Sep, 2016 @ 7:04am 
Wow, this looks gorgeous! The coast looks so realistic (: you need more subs for that map! Keep it up!