XCOM 2
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Neon Genesis Evangelion Heads as Helmets
   
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1.203 MB
4 Mar, 2016 @ 8:32am
10 Mar, 2016 @ 9:26pm
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Neon Genesis Evangelion Heads as Helmets

Description
-FINAL UPDATE-

This adds six heads (As helmets in props) from Neon Genesis Evangelion to the game.
It also adds an 'Invisible' head to Race 2 to allow you to use them without clipping with the default heads.

( Invisible heads have been released separately: http://steamproxy.net/sharedfiles/filedetails/?id=646749278 )

Evangelion Jo models and textures were not made by me, all I did was port them into XCom 2.
Evangelion Jo and its models, textures, etc, are the property of Bec/Namco Bandai
Neon Genesis Evangelion/Rebuild of Evangelion/Etc... Are property of Khara/Gainax



Why this is the final update:

A lack of any models above PS2 quality, alongside low texture quality and model issues, has spurred me to release this relatively fixed version of the heads. All six heads are properly set up, and should be fully usable.
If a PS4 game is released and it's models dumped, I will update this. However, there is no information on if such a game will exist, so I can sadly say this is likely the last update.
Of note, do not take the above statement in full, as if a PS4 game is released in the far future, I will likely have forgotten about this mod.



INSTRUCTIONS:

These heads are properly sized, but require more user interaction than a regular head or helmet. If you do not follow these, it is likely that you will experience clipping.

First, enter character customization and select Race, set it to Race 2.

Second, go to face and select Invisible.

Third, apply one of the heads from the props menu.



Issues:

- Rei's hair has lighting issues, this is due to it being flat/2d, instead of the previous versions extruded hair mesh that caused its own set of problems.

- Some areas have lighting issues, this is from the original models.

- No major/gamebreaking.

- If you use my other heads as helmets mod, you WILL have a second Invisible head. I am considering making a seperate mod for the invisible heads.

- Random soldiers could generate with these, simply remove the helmet from them.

- Random soldiers could generate with the Invisible head, simply change it.

- Civilians SHOULD NOT, but MIGHT generate with the invisible face.They are set not to, and I didn't notice any in testing, but it never hurts to cover bases.

- Heads WILL clip with most props. This is due to a difference in head sizes/scales.

- Heads WILL clip with default faces. See instructions to fix.

- Heads could clip with teeth. This shouldnt happen, but I couldnt test extensively enough to confirm it won't.
Popular Discussions View All (2)
4
30 Jun, 2017 @ 11:56am
Suggestions Thread
SliWhist
0
4 Mar, 2016 @ 9:30am
Bug Reports Thread
SliWhist
47 Comments
Wet Dog Squad 21 Jul, 2020 @ 7:47am 
Get in the MEC, Shinji.
ṔU̡И͞ISHE̵D ̧S̀И̡AK͏E 28 Jul, 2019 @ 3:40am 
Who is best girl?
Weezerfan420 31 Oct, 2018 @ 6:30pm 
lol
What's An Airport? 27 Aug, 2018 @ 7:48pm 
Who would use these? They conflict the with normal XCOM operators so badly.
What's An Airport? 11 Aug, 2018 @ 3:35pm 
The weeb squad has gone to the next level.
Maximum Broly! 30 Jan, 2018 @ 9:05pm 
This work w/ WOTC?
sspmk08 30 Jun, 2017 @ 11:55am 
Dear creator of this mod, could you please add me as friend ? I have a question about modding.
Please let me know.
Poor Peasant 17 Jun, 2017 @ 12:01pm 
I love Evangalleon as much as the next guy but....Really?
DeBlue 12 Jun, 2017 @ 8:31am 
Cringy people who uses this lmao
Fragarach 25 May, 2017 @ 3:11pm 
but why though?