Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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Game Mode: Classic, Deathmatch
Tags: Arms Race, Map
File Size
Posted
Updated
15.448 MB
3 Mar, 2016 @ 2:20pm
30 Jul, 2016 @ 11:56am
6 Change Notes ( view )

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Foray

Description
The Phoenix have once again broken into another compound. Little do they realize that it was one of the FBI's reworked training facilities....

- Special thanks to Moffein, LiD, popillil, Edibleyyyy RtP, and everyone on the 3kliksphilip and TopHATTwaffle test map servers.
Popular Discussions View All (1)
2
2 Jul, 2016 @ 9:59am
Bugs, Visual, and Layout Feedback
McMessenger
23 Comments
Thisted 10 Feb, 2022 @ 11:27am 
fix minimap, please
Bhoppi 9 Nov, 2018 @ 5:01am 
The radar was misaligned since the Panorama update, please fix it, thanks!
Down D. Stairs 27 Jul, 2016 @ 2:43pm 
Many clipping issues, nav mesh issues,
michael porn 4 Jul, 2016 @ 5:40pm 
That said, I would also remove one or two entrances per site. It's a bit too much, and overwhelms the player, even when just navigating when no enemies
michael porn 4 Jul, 2016 @ 9:44am 
I would change the B nade vents a little- rather than having plywood covering it, why not some non-solid railing that would allow nades to go through?
McMessenger  [author] 3 Jul, 2016 @ 9:29pm 
Just a heads up for people still following this page. I plan to release some layout changes based on feedback, but it may not be til after this map is taken off of 3klikphilip's server. Thank you to all the thoughtful comments on this level. It's truly helped me see this in a new light, as well as what I can work on for visuals and potential level layouts in the future. And a very special thanks to 3klikphilip himself for choosing Foray. Couldn't have done this with out you.
404 3 Jul, 2016 @ 7:59pm 
The flag is a liitle distracting.
404 3 Jul, 2016 @ 7:56pm 
Mid leaves ct's too vunerable
Chuck McGill 3 Jul, 2016 @ 2:38pm 
the mid to this map needs a bit more cover perphaps some doors to slow down spawn to spawn rushes also the t spawn to site rush lanes need to be shortened a bit or just more straight forward its a bit to complicated but besides that great map
DManstrator 3 Jul, 2016 @ 2:08pm 
CTs have an impressive advantage. They can jump down 1 sec after start and fuck the whole T-Side with Scar-20.